Jumat, 05 April 2019

Apple Music has reportedly passed Spotify in paid subscribers in the US - CNBC

Apple Music has passed Spotify in terms of paid U.S. subscribers, the Wall Street Journal reported on Friday.

The milestone is a turning point in the race to be the dominant streaming music service, and an early sign of success for Apple's new "services" strategy which aims to sell existing iPhone users paid monthly subscriptions to online services.

In February, Apple Music had 28 million paid subscribers in the United States and Spotify had 26 million, according to the report, which cited people familiar with the matter.

The report also mentioned that Apple Music's worldwide and United States growth rates are higher than Spotify's.

Spotify still has more subscribers than Apple Music. Spotify said it has 96 million paid users in February, and unlike Apple Music, it offers a free tier that's supported by advertising. Spotify has 207 million users when you add free users to the number of paid subscriptions.

Including people who use the free Spotify tier, Spotify has more users than Apple Music in the United States. Apple Music has 56 million paid subscribers worldwide, according to the Financial Times.

But Apple Music has a few advantages that Spotify doesn't. It comes pre-installed on iPhones, of which there are 900 million currently in use around the world. The biggest U.S. carrier, Verizon, bundles free Apple Music subscriptions with certain cell phone service plans, but Spotify has similar deals with Sprint and Samsung.

Spotify and Apple are on bad terms. Last month, Spotify's CEO blasted Apple for what it called "unfair" policies around its App Store and filed an antitrust complaint with the European Commission. Apple responded in a statement on its site that said Spotify was wrapping "its financial motivations in misleading rhetoric."

Apple and Spotify declined to comment.

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https://www.cnbc.com/2019/04/05/apple-music-has-reportedly-passed-spotify-in-paid-subscribers-in-the-us.html

2019-04-05 16:18:13Z
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Apple Music Overtakes Spotify in U.S. Subscribers - The Wall Street Journal

Apple’s streaming music service has been adding subscribers in the world’s biggest music market more quickly than its Swedish rival, which leads globally. Photo: Richard B. Levine/Zuma Press

Apple Music has surpassed Spotify Technology SA SPOT 1.94% in paid U.S. subscriptions, according to people familiar with the matter, in a shift that escalates the music rivals’ contest for listeners world-wide.

Apple Inc.’s AAPL 0.35% streaming-music service has been adding subscribers in the world’s biggest music market more rapidly than its Swedish rival—a monthly growth rate of about 2.6% to 3%, compared with 1.5% to 2% for Spotify—the people said.

Apple Music had more than 28 million subscribers in the U.S. as of February, compared with Spotify’s 26 million, the people said. Neither service publicly breaks out regional subscriber counts, and those figures include only paying users, excluding those in trial offerings that the companies can count in their public subscriber disclosures. Including nonpaying listeners of its ad-supported tier, who generate a fraction of the revenue subscribers do, Spotify has more users overall in the U.S.

Apple was expected to reach its milestone more than six months ago, but Spotify intensified efforts to maintain its lead, expanding various promotions including a discounted subscription bundle with video-streaming service Hulu. More recently, the Swedish company filed an antitrust complaint in Europe claiming Apple abuses its control over the App Store to advantage the iPhone maker’s service, something Apple denies.

Dow Jones & Co., publisher of The Wall Street Journal, has a commercial agreement to supply news through Apple services. Meanwhile, Spotify said in February that it agreed to buy podcaster Gimlet Media, with which The Wall Street Journal also has a content partnership.

Spotify remains far ahead of Apple globally. As of December, Spotify said it had 207 million active users around the world, 96 million of whom are paying subscribers or in a trial period leading to a subscription. The rest of Spotify’s active users have opted for a free, ad-supported version of the service. Apple, which doesn’t offer a free, ad-supported option, has more than 50 million paying subscribers.

The growth of Apple Music is one of the strongest validations yet of Apple’s strategy to increase revenue by selling services across its devices—a shift after decades of focusing on hardware sales. Last week, the technology company announced new subscription offerings for magazines, TV shows and videogames.

The push into subscriptions comes as Apple’s bread-and-butter iPhone business struggles. In January, the company reported its first decline in sales and profits for the holiday period after iPhone sales fell 15% to $52 billion. Services, which includes streaming-music subscriptions, device insurance and mobile payments, blunted those declines, rising 19% to $10.88 billion in the period.

As streaming has become the most popular way people listen to music—and the most lucrative source of growth for the recording industry—subscriptions have become the most closely watched metric for the services competing to grow market share.

Apple Music is growing faster globally—at a rate of about 2.4% to 2.8%, compared with Spotify’s 2% to 2.3%—and the gap is starting to close in other markets outside the U.S., according to the people familiar with the numbers.

Apple Music’s momentum is particularly pronounced in the other large, English-speaking territories where iTunes, the company’s music-download store, was popular and where iPhone usage is high.

Apple has used its devices’ popularity to attract music-streaming users. The Apple Music app comes preloaded on iPhones and other Apple hardware. The company has a base of about 101 million active iPhones in the U.S., according to Strategy Analytics, a market research firm.

From the invention of the phonograph in 1877 to the boom in streaming services today, the music industry has had to constantly adapt to emerging technology. In this video, we explore whether music can continue to reinvent itself to survive. Photo: Liliana Llamas/WSJ

The service is also available on Android devices and has been installed about 40 million times world-wide from the Google Play store, according to the app-tracking firm Sensor Tower.

Offers tying subscriptions to mobile-phone services have also helped Apple make significant inroads. For example, the company this month joined with Verizon Communications Inc. to provide six months of Apple Music free to new and current customers.

It has used its marketing muscle to accelerate subscriptions, spending twice as much as Spotify on TV ads in the U.S. since 2016, with spots during National Football League games, awards shows and other big events, according to ad measurement firm iSpot.tv.

Spotify, which went public last year, has responded with offerings of its own, including an offer of free Hulu access with premium subscriptions. It also has extended discounts—three months of its premium service for 99 cents—that drive much of its subscriber growth, according to people familiar with the matter.

The streaming-music service is trying to counter Apple’s distribution advantage of 1.4 billion active devices through an agreement struck in August with Samsung Electronics Co. , making Spotify the default music service across the South Korean company’s phones, TVs and speakers.

Apple Chief Executive Tim Cook, on a call with analysts last year, played down the competition among streaming-music providers, pointing instead to the potential size of the subscriber market.

Despite its growth, Apple’s streaming-music business isn’t expected to lift company profits. Costs associated with paying labels, publishers and artists means the service has a gross margin of roughly 15%, the lowest of any of Apple’s services, according to RBC Capital Markets.

“From Apple’s perspective, they’re not looking at this business for overall dollars,” said Ben Bajarin, an analyst with the technology firm Creative Strategies. “It’s about making the value of their hardware go up.”

Write to Anne Steele at Anne.Steele@wsj.com and Tripp Mickle at Tripp.Mickle@wsj.com

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https://www.wsj.com/articles/apple-music-overtakes-spotify-in-u-s-subscribers-11554475924

2019-04-05 14:52:00Z
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Paul Thurrott's Short Takes: April 5 - Petri.com

April showers bring a May 2019 Update for Windows 10

Because my son is about to turn 21 and where does the time go, this edition of Short Takes looks at Microsoft’s glorious but overdue u-turn on Windows 10 updates, Microsoft’s retreat from the consumer market, U.S. governmental spying on Huawei, Samsung’s falling profits, and so much more.

Microsoft’s overdue about-face on Windows 10 updates is a win for humanity

For four years, Microsoft has jammed frequent, disruptive, and often-unreliable software updates down the throats of Windows 10 users. But this week, finally, it announced that it has heard the criticism: Starting with Windows 10 version 1903, set for broad release in May, it will allow all Windows 10 users—yes, even the lowly Windows 10 Home users who were previously treated like update guinea pigs—to defer so-called quality updates, which arrive one or more times every month, by up to 35 days. Furthermore, and even more important, it is moving so-called feature updates—which are really major Windows version upgrades—out of the normal Windows Update process so that no user will ever inadvertently install a mammoth upgrade when all they were really trying to do was make sure their PC had the latest security updates. Folks, this is what I’ve been asking for for four years. And while I do not appreciate the amount of time it took, I applaud the fact that it’s finally happening.

“Microsoft is finally fixing one of the worst things about Windows 10”

It’s getting rid of the emojis?

It’s official: Microsoft is exiting the consumer market

It will claim otherwise, but with Microsoft killing off yet another consumer service, I’m calling it: The firm no longer even tries to address the consumer market in any meaningful way. And, no, Xbox and video games don’t count: Even though gamers are, semantically speaking, “consumers,” they’re really prosumers and premium device buyers that have more in common with Surface PC owners than they do with the soccer moms playing Words with Friends on their smartphones. And the future of gaming is cloud-based, which has more to do with Azure than it does with Minecraft. Yes, Microsoft has many products and services aimed at individuals, but they are almost uniformly productivity-focused—OneDrive, Office 365, OneNote, Outlook.com, and so on—and are really aimed at upselling users to more fully-managed business solutions. There’s no need to fret over this: Microsoft is sticking with what it’s good at. And getting out of consumer markets for which it has no particularly skill or interest. So let’s observe a moment of silence and then move on. It’s over.

“Microsoft Nukes Its Ebooks Store, and That’s Probably for the Best”

No, it would have better not launching it in the first place.

U.S. government spied on Huawei, found evidence of sanction violations

The U.S. government gets really quiet when asked to produce any evidence that China-based electronics giant Huawei is colluding with the Chinese government to spy on corporations and governments in the west. (Because there isn’t any.) But it’s not above being hypocritical, apparently, as the U.S. government has itself spied on Huawei. And while it found no evidence of collusion, it says it did find evidence that Huawei violated U.S. sanctio Microsoft Nukes Its Ebooks Store, and That’s Probably for the Bestns against Iran and committed bank fraud. News of the U.S. spying on Huawei comes via a federal hearing at which Assistant U.S. Attorney Alex Solomon said that he intended to use information “obtained or derived from electronic surveillance and physical search” of Huawei. Oh, the irony.

“Apple hires Google’s top AI expert”

Now it will need to hire an ethics expert too.

Samsung profits fall through the floor

Looks like Apple isn’t the only smartphone giant that’s struggling these days: Samsung this week said that its operating income in the most recent quarter fell by an astonishing 60 percent year-over-year to $5.5 billion, its worst drop in four years. Samsung’s problems aren’t all phone related—in fact, memory chips sales were the biggest contributor to the shortfall—and it does expect its new lineup of S10 handsets to pick up steam in the coming quarter. But we’ll need to wait until later this month to get exact figures on smartphone sales. I expect a bloodbath: The S10 lineup actually launched in the quarter for which Samsung is now reporting results. I don’t see things improving going forward.

“AirPower: The Best Gadget Apple Never Made”

You are terrible.

Jeff Bezos retains control of Amazon in divorce

I don’t usually report on celebrity divorces for obvious reasons, but this one could have had relevant repercussions. Fortunately, however, Jeff Bezos will retain control of Amazon in the wake of his divorce from his wife MacKenzie, who will only walk away with a 25 percent stake in the online retailing giant. This will allow Mr. Bezos to retain his voting control of their $143 billion stake in Amazon. But don’t worry about MacKenzie: Her stake in Amazon is still worth $36 billion, making her the world’s third-richest woman. But here’s an even better way to look at it: MacKenzie Bezos’ stake in Amazon is worth more than the market values of nearly 70 percent of the companies in the S&P 500. I guess it really does pay to marry into wealth.

“France not on ‘crusade’ against U.S. with digital tax”

Right. It’s just on a crusade against certain giant tech firms. All of which happen to be based in the U.S.

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https://www.petri.com/paul-thurrotts-short-takes-april-5

2019-04-05 14:31:04Z
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Amazon Alexa earbuds to compete with AirPods, report says - Fox News

Apple's "courage" in removing the headphone jack from the iPhone happened too early for most wireless earbuds manufacturers, including Apple itself. Now we're enjoying the second generation of the AirPods, but Apple looks set to get some new competition from one of the biggest players in the smart device category: Amazon.

As Bloomberg reports, Amazon is expected to release a competitor to Apple's AirPods in the second half of 2019. They will be very similar to the second generation of AirPods, with Alexa handling voice interactions alongside physical gestures for answering and ending a call among other things.

One area of focus is audio quality. Clearly Amazon wants to out perform Apple where it can, and a better audio experience seems to be the best bet for grabbing consumer attention. We can expect the Alexa earbuds to mirror AirPods in other areas, including shipping with a storage case that doubles as a charger, which can itself be recharged using a USB cable. As for colors, we should apparently expect black and gray options.

In order for these earbuds to be smart, Amazon needs to pair them with a smartphone. That means both Android and iOS devices will need to be running an Alexa app for them to function. As these apps are already popular, it shouldn't form a barrier for people opting to buy them over AirPods, but Amazon could offer another advantage when it comes to pricing.

More From PCmag

The AirPods currently sell for $159 with a charging case or $199 with a wireless charging case. Amazon is always keen to offer lower pricing than its rivals, so we could see the Alexa earbuds priced at $129 or even $99 if Amazon really wanted to make an impact. If the audio quality is better, too, they should be an instant hit.

This article originally appeared on PCMag.com.

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https://www.foxnews.com/tech/report-amazon-alexa-earbuds-to-compete-with-airpods

2019-04-05 14:18:45Z
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Nintendo is bringing Zelda and Mario into virtual reality - TechCrunch

Nintendo’s Labo VR kit may just be a little cardboard experiment, but Nintendo is taking a chance on throwing its most beloved titles into the headset. Today, the company announced that they will be adding support to play two of the Switch’s flagship titles.

Though Legend of Zelda: Breath of the Wild seems to just be gaining VR viewer support, Super Mario Odyssey is actually getting some new content alongside the updates which adds a trio of new mini-games. Both games are getting this update for free later this month on 4/25.

This is a very strange choice for Nintendo to make, given what an assuredly cruddy experience this will surely be. It made enough sense with the Labo experiences, because those are designed to be fast and fun, tech specs be damned. But when Nintendo suggests tossing yourself into a 50-hour epic like Breath of the Wild, they’re offering you a tacit endorsement that you’ll be able to play these games in VR for a while.

I doubt this will be the case. That being said, I haven’t tested out virtual reality Breath of the Wild but something tells me that Mario or Zelda in glorious 360p per eye resolution doesn’t make for the game of a lifetime.

There’s also no evidence that you’re going to have any sort of different point-of-view perspective that they’ve enabled gameplay for so you’ll still be playing in third-person which is likely going to be a bit uncomfortable if the camera is automatically shifting while your head remains stationary.

It’s hard to rake Nintendo over the coals for giving users this experience for free, but I hope people don’t rush out to buy the Labo VR kits just for this, because I’ve got some doubts they’ll like what they get.

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https://techcrunch.com/2019/04/05/nintendo-is-bringing-zelda-and-mario-into-virtual-reality/

2019-04-05 12:10:14Z
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Snap has a new plan for taking over teens’ lives - The Verge

Snap is a great little factory for social-media invention, and a lousy business that loses money and executives at a higher rate than any of its peers. Whether it can ultimately remain an independent company hinges on two things: inventing something that others have a harder time copying than they have had to date; and building revenue products that can make the company profitable and entice executives to stay beyond a few months.

At its first-ever partner summit today, Snap sought to turn the focus away from its bruising post-IPO history and toward the future: one in which Snapchat stories make their way onto Tinder and Houseparty; Snap ads appears in other developers’ apps; a burgeoning video game platform and growing roster of original programs keep teens engaged with Snapchat longer; and the Eiffel Tower begins puking rainbows.

Taken together, Thursday’s announcements did little to explain how Snap will find new users, which seem to have leveled off at a still-robust 186 million people daily. But CEO Evan Spiegel did effectively describe how Snap can capture more of its users’ time and attention. Snap reaches 75 percent of 13- to 34-year-olds, Spiegel said on stage Thursday, and 90 percent of 13- to 24-year-olds. Spiegel’s best argument to doubters is that however big a lead Facebook might have as it prepares to pivot to privacy, Snap still owns the future.

For its first-ever major public event, Snap pulled out all the stops. The company built a small, temporary village in a Hollywood studio lot — a location that underscored the company’s ties to the entertainment industry, and distinguished the event from Silicon Valley’s cookie-cutter development conferences. (The event took place on the lot where “The Social Network” was filmed, as Alex Heath points out.) Art installations encouraged visitors to take snaps, and augmented-reality lenses brought studio buildings to virtual life. If you snapped someone’s badge, their Bitmoji would pop out and wave.

The keynote presentation began on time, with dramatic music rising to a crescendo over a spoken-word intro from the radio and television pioneer David Sarnoff. As the music hit its peak, the stage turned yellow, and Spiegel walked out to applause. None of it was necessary, but it all looked very cool, and the ability to pull off something cool tends to be underrated in the apps where we older folks spend most of our time.

Over the next 40 minutes, Spiegel and a small handful of executives laid out their announcements. (I imagine it was exciting for them to be able to address a large group in public without having to brandish a heart-shaped purple geode.) Afterward, developers were invited into adjacent sound stages to learn more about the various new tools Snap was making available to them. I ate bulgogi bao buns, took a selfie with a person in the Snapchat ghost, and tried to maintain my composure when Cindy Crawford walked by, looking like a billion dollars as usual.

I also tried to gauge the mood of developers about the day’s news. On the whole, everyone I spoke to seemed intrigued by Snap’s announcements, if relatively non-committal. A woman who works in augmented reality told me that Snap’s tools are good, but that every AR platform is basically the same, and where you decide to build your filters is largely a matter of personal preference. Two founders I spoke with, who built stickers to let their users share content back to Snap, were hopeful it would help them build a younger audience. A Snap employee told me about his work with pride, then approached a venture capitalist I know and mentioned he might be looking for a new job a few months from now.

But if we’ve learned nothing else, it’s that the ideas that incubate at Snap have a way of taking over the entire social-media industry. On stage, Spiegel showed a slide that ticked off the company’s contributions to social networks: ephemeral messaging, vertical video, stories, AR lenses, a real-time map of your friends’ locations, and Bitmoji personalized avatars. I don’t know whether Snap’s take on games — live, multiplayer, augmented with voice and text chat — will prove to be a winning formula. But if it is, I know we’ll see it everywhere.

One of my chief frustrations about Snap is that we hear so little from Spiegel, who despite his faults as a manager remains one of the foremost thinkers about social apps. His view of the world always seems about 30 degrees off from everyone else’s, and his betting record is good. “The internet started as a military research project,” he noted on stage Thursday. “It’s just not our natural habitat.” With Snap, he said, he hoped to “combine the superpowers of technology with the best of humanity. Things like friendship, compassion, creativity, generosity, and love.” It’s easy to imagine the Silicon Valley parody of a speech like that, but in the moment I believed him.

Democracy

Facebook, Google to testify before Congress about spread of white nationalism

Performative yelling returns to Congress on Tuesday, Tony Romm reports:

The scheduled April 9 hearing by the House Judiciary Committee seeks to probe “the impact white nationalist groups have on American communities and the spread of white identity ideology,” the panel announced Wednesday, along with “what social media companies can do” to stop the spread of extremist content on the web.

Interview with Facebook CEO Mark Zuckerberg

George Stephanopoulos found out the hard way that tech company CEOs just don’t say very much when you interview them.

Australia Passes Law to Punish Social Media Companies for Violent Posts

The law I covered here yesterday passed in Australia, creating criminal penalties for tech platforms that host violent content. How will Facebook respond? (Note that the United Kingdom is already considering a similar bill.)

Australian election: Facebook restricts foreign ‘political’ ads but resists further transparency

And speaking of Australia, Facebook is bringing its election-integrity initiatives there, the company announced today:

Facebook has announced it will restrict “political” ads from being bought by non-Australians during the election campaign, but will not be rolling out other key political ad transparency features used in other countries until after the election.

In a blog post published on Friday, Mia Garlick, director of policy for Facebook Australia, detailed the company’s plans to combat misinformation and foreign interference during the Australian election campaign.

Twitter stops blocking French government’s ad campaign

Somehow a Twitter policy meant to protect against the spread of fake news meant that the French government could not buy sponsored posts encouraging people to vote, which is the absolute most perfect Twitter story I have heard in DAYS:

Twitter said Thursday it has stopped blocking French government ads calling on people to vote after it came under fire from authorities for being overzealous in applying a law aimed at banning fake news.

The social media company modified its policy after executives met with French government officials, saying it has now decided to authorize such ads “after many exchanges.”

Discovering Hidden Twitter Amplification

Andy Patel at security company F-Secure has a nice data visualization of some suspicious activity on Twitter. It still seems to be trivially easy to game Twitter’s amplification systems and create the impression that right-wing ideas are more popular than they are.

Elsewhere

Facebook’s Ad Algorithm Is a Race and Gender Stereotyping Machine, New Study Suggests

Sam Biddle covers new research from Northeastern University, the University of Southern California, and the public-interest advocacy group Upturn. It suggests that Facebook’s ad algorithm has disturbing biases baked into it:

For one portion of the study, researchers ran ads for a wide variety of job listings in North Carolina, from janitors to nurses to lawyers, without any further demographic targeting options. With all other things being equal, the study found that “Facebook delivered our ads for jobs in the lumber industry to an audience that was 72% white and 90% men, supermarket cashier positions to an audience of 85% women, and jobs with taxi companies to a 75% black audience even though the target audience we specified was identical for all ads.” Ad displays for “artificial intelligence developer” listings also skewed white, while listings for secretarial work overwhelmingly found their way to female Facebook users.

Although Facebook doesn’t permit advertisers to view the racial composition of an ad’s viewers, the researchers said they were able to confidently infer these numbers by cross-referencing the indicators Facebook does provide, particularly regions where users live, which in some states can be cross-referenced with race data held in voter registration records.

Facebook is partnering with a big UK newspaper to publish sponsored articles downplaying ‘technofears’ and praising the company

Rob Price finds that Facebook has a robust sponsored content program going on in the United Kingdom. (My favorite post from the series would definitely be “Technophobia: why technofears have dominated history.”)

Amazon Cloud Storage Dilemma Exposed in Facebook’s Latest Leak

Matt Day and Sarah Frier report that a security researcher tried to get Amazon to remove a giant, unsecured bucket of Facebook user data from AWS servers for weeks. But Amazon ignored him.

Creators find their second act with YouTube — as employees

Megan Farokhmanesh profiles YouTubers who stop making videos and go work for the companies:

Kovalakides’ transition into the corporate YouTube world has allowed him to better understand the struggles creators face. Revenue is a constantly moving target, unlike the reliable paycheck of a YouTube employee. Putting yourself out there every day online can be an exhausting emotional journey. “I try to convey the experience of that to YouTube, the company, as much as I can,” he says. The company can have an adversarial role with its creators, who feel the impact of platform changes more acutely than anyone else. “I try to make it clear to people that [changes to YouTube] could affect people’s careers, and lives, and jobs, since they’re sitting on top of our business at YouTube. If we make any kind of slight change, they’re going to feel it under their feet.”

Part of YouTube’s strategy has been putting its own employees in front of the camera. According to Kovalakides, there’s always been “a bit of paranoia” about what YouTube employees can say to creators. Channels like Creator Insider are working to strengthen that relationship. It kicked off some two years ago with an internal conversation around employees knowing their own platform firsthand. If YouTube employees wanted to understand what it meant to be a creator, they’d have to use their own product.

The armchair psychologist who ticked off YouTube

Angela Chen profiles Chris Boutté, who grew a popular channel by doing armchair psychological analysis of other YouTubers without their permission. I can understand why this channel is successful and also oh my God can you even imagine???

The more a channel grows, the more it attracts criticism, and Boutté found himself at the center of controversy back in January. Then, YouTube personality Trisha Paytas posted a video criticizing Boutté for making so many videos about her, including speculating over whether she should be in a relationship with fellow YouTuber Jason Nash. “It pisses me off so much, he does so many videos about me and Jason and our relationship, as if he’s a relationship expert,” Paytas says in the video. “He does judgments just by looking at our videos … He acts like he’s such an expert, it’s honestly dangerous and it’s honestly unhealthy.”

Other YouTubers, like Dustin Dailey, Ashlye Kyle, and Viewers Voice then posted similarly critical videos. According to his critics, Boutté, who is not professionally licensed, is running a gossip channel dressed up in the guise of mental health advocacy and profiting by milking the drama of other people’s personal lives. (All these YouTubers declined to comment for this article.) Though Boutté has since made his videos about Paytas private, the controversy brings a classic ethical dilemma around mental health into the digital realm and reveals the challenges around finding an appropriate way to mix mental health, education, and making money on a largely unregulated platform.

Launches

WhatsApp’s Business app comes to the iPhone

You can now do WhatsApp business on your iPhone, if you have a business.

Takes

Australia’s Terrible New Law ($)

Ben Thompson says Australia’s move to force tech companies to detect violent content before it’s even posted will lead to a dramatic chilling of speech:

The hidden victims of overly broad regulation focused on companies like YouTube and Facebook are all of the infrastructure providers that makes sites like Stratechery possible. Any hosting provider with a brain — or email service or message board or anything that hosts content from users — would be wise to simply block Australia completely. This law is a disaster, and a reminder that tech companies owe it to the Internet to get their houses in order before everything becomes far, far worse.

The Incredible Shrinking Apple

Farhad Manjoo wonders why Apple isn’t doing more to address the larger societal problems emanating from the iPhone:

All around Apple, the digital world is burning up. Indirectly, Apple’s devices are implicated in the rise of misinformation and distraction, the erosion of privacy and the breakdown of democracy. None of these grand problems is Apple’s fault, but given its centrality to the business, Apple has the capacity and wherewithal to mitigate them. But instead of rising to the moment by pushing a fundamentally new and safer vision of the future, Apple is shrinking from it.

And finally ...

Instagram Influencers Are Wrecking Public Lands. Meet the Anonymous Account Trying to Stop Them

Anna Merlan interviews the man behind Public Lands Hate You, an Instagram account that shames influencers for doing sponsored content on public lands:

The photo that really kind of got me more on the influencer path, specifically, and sponsored posts, was a girl in the middle of the poppies holding a can of Campbell’s soup. I’m like: who the fuck thinks it’s a great to idea to haul up a plastic jar of soup, hold a can out and say, “This is a great hike, you all should buy some Campbells soup”? You’ve got to be out of your mind.

That’s what pushed me over the edge.

If hiking is part of your weekend plans, please — leave your soup at home.

Talk to me

Send me tips, comments, questions, and snaps: casey@theverge.com. (My Snapchat name is crumbler.)

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https://www.theverge.com/interface/2019/4/5/18296063/snap-gaming-snapchat-teens-advertising

2019-04-05 10:00:00Z
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VR modes coming to Super Mario Odyssey, Breath of the Wild on Nintendo Switch - Ars Technica

The Nintendo Labo VR Kit, launching later this month, is arguably the Japanese game maker's first virtual reality product in 24 years. Up until today, the product (which starts at $40) was a self-contained collection of new mini-games, all designed around foldable cardboard controllers.

That changed with a Thursday night announcement: two of the biggest games on Nintendo Switch, Super Mario Odyssey and Legend of Zelda: Breath of the Wild, will receive free VR-mode updates on April 25, two weeks after the Labo VR Kit's launch date. Both will require said VR Kit, which includes a pair of lenses that affix to the Switch's screen and turn it into a makeshift VR headset.

Odyssey's free update will open up three newly designed levels, all based on existing flat-screen worlds from the 2017 game. In these, players will look at Mario from a third-person perspective, which they can shift by rotating their head. This resembles existing VR platforming games like Moss, as opposed to a VR adventure viewed from the famous plumber's first-person perspective. It's unclear whether the camera will remain at a fixed, central point in these three levels, or whether it will follow Mario's movement a la the more dynamic Astro Bot: Rescue Mission.

Meanwhile, instead of creating specific VR zones, Breath of the Wild's upcoming update seems to attach a VR option to the full game. Meaning, players will still have full joystick control of where the game's camera hovers around the character Link, along with a head-tracked option to more finely tune what angle you view him from. That head tracking may factor into series-specific actions like aiming a bow and arrow, but it doesn't appear to put players into a first-person VR experience.

How comfortable either mode will be in practice remains to be seen. Anything short of a locked 60 frames-per-second refresh is notorious for causing motion sickness, and we don't know if Odyssey will continue enjoying a 60fps refresh with a "doubled lens" display on the Switch's screen (which would then be translated by the Labo VR Kit's dual lenses). Breath of the Wild, meanwhile, hovers around a 30fps refresh before it factors its own doubled lens rendering for a VR mode.

We don't yet have an indication of how either game's visuals will be updated (or even downgraded) to accommodate for VR's rendering burden. And we can only assume that VR players in both of these modes will have to hold a Switch up to their face like a periscope, then clutch the system's Joy-Cons in that position to play the games. Unlike the Virtual Boy, this Nintendo Labo-ized VR rig does not include a stand that can comfortably press a headset to a player's face.

Thursday's news follows a similar Labo patch for a non-Labo game last year, when Mario Kart 8 Deluxe began supporting the Labo Vehicle Kit's motorcycle set as a motion controller. We honestly wish Nintendo's port of Captain Toad: Treasure Tracker had gotten this Labo VR update, as that puzzle game already includes motion controls for adjusting its cameras, which make the game's clue-hunting thrust a lot easier to manage.

Listing image by Nintendo

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https://arstechnica.com/gaming/2019/04/nintendo-will-add-free-vr-modes-to-switchs-big-mario-zelda-games-on-april-25/

2019-04-05 07:30:00Z
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