Minggu, 28 April 2019

This gaming phone has a built-in cooling fan and can record 8K video - Engadget

We've already seen the likes of ASUS and Black Shark offering external cooling fans for their gaming smartphones, but the folks over at Nubia reckon it's about time to stuff a fan inside a phone (I mean, what else would you expect from a company that brought back the wearable phone?). Today, the Chinese brand unveiled the Red Magic 3 which not only packs a "liquid cooling" copper heat pipe, but also an internal cooling fan.

This small fan is said to run quietly but can spin up to 14,000 rpm, and it has an IP55 rating plus its own isolated chamber, so you won't have to worry about liquids and dust getting in. It's apparently good for over 30,000 hours of continuous use, though Nubia didn't specify the speed used for the test. Regardless, combining this fan with the heat pipe, the phone's heat transfer performance is apparently five times better than conventional passive cooling methods, thus ensuring a smooth gaming experience for a longer period.

Nubia Red Magic 3 fan

Much like its predecessors and some direct competitors, the Red Magic 3 comes with customizable capacitive shoulder triggers and an RGB LED strip on the back to keep competitive gamers happy. As a bonus, the fingerprint reader above the RGB strip can also be mapped as a button for gaming. The phone has also inherited the hardware switch for toggling the "Red Magic Game Space 2.0" dashboard, where you can access your game library and related settings -- including fan speeds, screen recording and notifications.

The rest of this Android 9 phone is pretty much a bog-standard flagship with a few bonuses. You get the usual Qualcomm Snapdragon 855 chipset with up to 12GB of RAM and 256GB of storage, plus there's a generous 5,000mAh battery with USB Power Delivery quick charge of up to 27W (compatible with QC 4.0).

Nubia Red Magic 3

As for cameras, the Red Magic 3 comes with a 48-megapixel f/1.7 main imager powered by a Sony IMX586 sensor, along with a 16-megapixel f/2.0 front camera but with an unknown sensor. Sadly, there's no optical stabilization here, but the main camera is setting two new records in the mobile industry: it can apparently handle 8K -- yes, 8K -- video recording, and it also has a super slow motion mode of up to a whopping 1,920 fps (resolution not yet specified). But of course, at the end of the day it's all about the picture quality, so we shall see how these video modes fare when we get hold of our own test device.

Things get a little more interesting on the visual and audio side: the 6.65-inch FHD+ AMOLED display handles HDR and packs a 90Hz refresh rate -- the latter will be supported by titles like Vainglory, Forsaken World, Heroes of the Multiverse, Peak Tank and more. The front-facing stereo speakers work with DTS:X surround sound, and the triple-mic noise cancellation comes in handy for those who like to stream their gameplay. Speaking of, there's still a 3.5mm headphone jack here.

Nubia Red Magic 3 LAN connection dock

So how much does the world's first fan-cooled gaming smartphone cost? When it launches in China on May 3rd, it'll start from 2,899 yuan or about $430 (6GB RAM and 64GB storage) and max out at 4,299 yuan or about $640 (12GB RAM and 256GB storage). It's also set to launch in the US, Canada, UK and Europe in late May, but there's no local pricing info just yet. The China launch today also mentioned a couple of accessories that make use of the phone's pogo pins: the 5G radio add-on (a bit like Motorola's 5G Moto Mod; no price yet) and the LAN connection dock (199 yuan or about $30). We'll be keeping an eye out for these for the Western launch.

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https://www.engadget.com/2019/04/28/nubia-red-magic-3-gaming-phone-cooling-fan-8k-video/

2019-04-28 09:27:52Z
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This gaming phone has a built-in cooling fan and can record 8K video - Engadget

We've already seen the likes of ASUS and Black Shark offering external cooling fans for their gaming smartphones, but the folks over at Nubia reckon it's about time to stuff a fan inside a phone (I mean, what else would you expect from a company that brought back the wearable phone?). Today, the Chinese brand unveiled the Red Magic 3 which not only packs a "liquid cooling" copper heat pipe, but also an internal cooling fan.

This small fan can spin up to 14,000 rpm while apparently staying relatively quiet, and it has an IP55 rating plus its own isolated chamber, so you won't have to worry about liquids and dust getting in. It's apparently good for over 30,000 hours of continuous use, though Nubia didn't specify the speed used for the test. Regardless, combining this fan with the heat pipe, the phone's heat transfer performance is apparently five times better than conventional passive cooling methods, thus ensuring a smooth gaming experience for a longer period.

Nubia Red Magic 3 fan

Much like its predecessors and some direct competitors, the Red Magic 3 comes with customizable capacitive shoulder triggers and an RGB LED strip on the back to keep competitive gamers happy. As a bonus, the fingerprint reader above the RGB strip can also be mapped as a button for gaming. The phone has also inherited the hardware switch for toggling the "Red Magic Game Space 2.0" dashboard, where you can access your game library and related settings -- including fan speeds, screen recording and notifications.

The rest of this Android 9 phone is pretty much a bog-standard flagship with a few bonuses. You get the usual Qualcomm Snapdragon 855 chipset with up to 12GB of RAM and 256GB of storage, plus there's a generous 5,000mAh battery with USB Power Delivery quick charge of up to 27W (compatible with QC 4.0).

Nubia Red Magic 3

As for cameras, the Red Magic 3 comes with a 48-megapixel f/1.7 main imager powered by a Sony IMX586 sensor, along with a 16-megapixel f/2.0 front camera but with an unknown sensor. Sadly, there's no optical stabilization here, but the main camera is setting two new records in the mobile industry: it can apparently handle 8K -- yes, 8K -- video recording, and it also has a super slow motion mode of up to a whopping 1,920 fps (resolution not yet specified). But of course, at the end of the day it's all about the picture quality, so we shall see how these video modes fare when we get hold of our own test device.

Things get a little more interesting on the visual and audio side: the 6.65-inch FHD+ AMOLED display handles HDR and packs a 90Hz refresh rate -- the latter will be supported by titles like Vainglory, Forsaken World, Heroes of the Multiverse, Peak Tank and more. The front-facing stereo speakers work with DTS:X surround sound, and the triple-mic noise cancellation comes in handy for those who like to stream their gameplay. Speaking of, there's still a 3.5mm headphone jack here.

Nubia Red Magic 3 LAN connection dock

So how much does the world's first fan-cooled gaming smartphone cost? When it launches in China on May 3rd, it'll start from 2,899 yuan or about $430 (6GB RAM and 64GB storage) and max out at 4,299 yuan or about $640 (12GB RAM and 256GB storage). It's also set to launch in the US, Canada, UK and Europe in late May, but there's no local pricing info just yet. The China launch today also mentioned a couple of accessories that make use of the phone's pogo pins: the 5G radio add-on (a bit like Motorola's 5G Moto Mod; no price yet) and the LAN connection dock (199 yuan or about $30). We'll be keeping an eye out for these for the Western launch.

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https://www.engadget.com/2019/04/28/nubia-red-magic-3-gaming-phone-cooling-fan-8k-video/

2019-04-28 08:47:46Z
52780279336730

Sabtu, 27 April 2019

Apple accused of clamping down on apps competing with Screen Time - Engadget

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Jaap Arriens/NurPhoto via Getty Images

The introduction of Screen Time in iOS 12 was ostensibly a boon for parents and anyone else wanting to keep a lid on device use, but there are concerns that it's cracking down on apps that compete with that feature. The New York Times and Sensor Tower have learned that Apple has either pulled or requested feature limitations for "at least" 11 of the 17 most popular parental control and screen time apps, and leaders at those developers claim it's trying to discourage apps that rival Screen Time's functionality. The creators of two apps, Kidslox and Qustodio, filed an EU competition complaint on April 25th.

Some of those apps had more advanced features, such as support for managing Android devices and blocking websites in browsers besides Safari. The Times also understood that developers received only brief notes demanding changes, with no reasoning or detail to help them modify their apps or explain why their apps were at risk of disappearing. Effectively, companies had to change their business models with little warning.

Apple's Tammy Levine said in a statement that the company treats "all apps the same, including those that compete with our own services." She added that Apple's goal was to create an ecosystem that offered access to "as many quality apps as possible," and dismissed the notion that Apple's apparent crack down was connected to the introduction of Screen Time.

That statement isn't likely to satisfy critics. Spotify filed an EU complaint accusing Apple of mutliple anti-competitive practices, including limiting services that challenge with its in-house music service. You can't currently use Siri to control Spotify, for instance. There's also a long-running perception that Apple muscles into the territory of third-party apps, intentionally or otherwise -- the term "Sherlocked" refers to those times when Apple introduces a feature that renders an app largely irrelevant. Screen time management developers clearly feel they're under similar pressure, and might be reluctant to back down.

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https://www.engadget.com/2019/04/27/apple-clamp-down-on-screen-time-apps/

2019-04-27 19:22:01Z
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Apple accused of clamping down on apps competing with Screen Time - Engadget

Sponsored Links

Jaap Arriens/NurPhoto via Getty Images

The introduction of Screen Time in iOS 12 was ostensibly a boon for parents and anyone else wanting to keep a lid on device use, but there are concerns that it's cracking down on apps that compete with that feature. The New York Times and Sensor Tower have learned that Apple has either pulled or requested feature limitations for "at least" 11 of the 17 most popular parental control and screen time apps, and leaders at those developers claim it's trying to discourage apps that rival Screen Time's functionality. The creators of two apps, Kidslox and Qustodio, filed an EU competition complaint on April 25th.

Some of those apps had more advanced features, such as support for managing Android devices and blocking websites in browsers besides Safari. The Times also understood that developers received only brief notes demanding changes, with no reasoning or detail to help them modify their apps or explain why their apps were at risk of disappearing. Effectively, companies had to change their business models with little warning.

Apple's Tammy Levine said in a statement that the company treats "all apps the same, including those that compete with our own services." She added that Apple's goal was to create an ecosystem that offered access to "as many quality apps as possible," and dismissed the notion that Apple's apparent crack down was connected to the introduction of Screen Time.

That statement isn't likely to satisfy critics. Spotify filed an EU complaint accusing Apple of mutliple anti-competitive practices, including limiting services that challenge with its in-house music service. You can't currently use Siri to control Spotify, for instance. There's also a long-running perception that Apple muscles into the territory of third-party apps, intentionally or otherwise -- the term "Sherlocked" refers to those times when Apple introduces a feature that renders an app largely irrelevant. Screen time management developers clearly feel they're under similar pressure, and might be reluctant to back down.

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https://www.engadget.com/2019/04/27/apple-clamp-down-on-screen-time-apps/

2019-04-27 18:24:34Z
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Apple has edged out a number of third-party screen time and parental control apps: report - The Verge

Following the introduction of Apple’s iOS Screen Time feature, a number of app developers who created screen-tracking and parental control apps have been asked to change their products, or have been booted from the App Store completely, according to a new report in The New York Times.

The Times says that “Apple has removed or restricted at least 11 of the 17 most downloaded screen-time and parental-control apps,” as well as a number of others. The report cites users who point out that Apple’s Screen Time app has some drawbacks that the popular third-party apps came with, like the ability to shut down certain apps, less-granular scheduling, and that children were able to work around Apple’s web-filtering tools. They also pointed out that third-party apps could be used across iOS and Android platforms, making it difficult for parents to oversee Android devices.

The report features interviews with developers who found their apps pulled from the store abruptly, faced unclear and vague instructions for changes, or unresponsive support from the company. In many cases, the developers note that being booted from the App store can be devastating to their companies — Amir Moussavian the CEO of OurPact, says that 80 percent of its revenue came from the App Store.

Apple maintains that the apps violated its rules, that third-party apps could gather too much data on devices, and that the actions weren’t related to the company’s debut of its own screen-monitoring tools.

Earlier this week, developers for two apps, Kidslox and Qustodio, filed an antitrust complaint against Apple in the European Union, and last month, Kaspersky Lab filed an antitrust complaint after its own screen-time management app was removed from the store. They aren’t the first to be worried about the company’s reach when it comes to the App Store: Spotify filed an antitrust complaint of its own against Apple, saying that the technology company was giving itself an unfair advantage against third-party music streaming services.

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https://www.theverge.com/2019/4/27/18519888/apple-screen-time-app-tracking-parental-controls-report

2019-04-27 18:07:25Z
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Hitting the Books: When better living through technology isn't enough - Engadget

Welcome to Engadget's newest series, Hitting the Books. With less than one in five Americans reading just for fun these days, we've done the hard work for you by scouring the internet for the most interesting, thought provoking books on science and technology we can find and delivering an easily digestible nugget of their stories.

Hacking Life: Systematized Living and Its Discontents
by Joseph M. Reagle, Jr.


Book cover

Modern tech culture has long been enamored with the mythos of the lone genius achieving superhuman status (a la The Matrix). Whether it's Jack Dorsey's self flagellating dietary restrictions, Peter Thiel's obsession with "young blood" transfusions, or Tim Ferris' outright maniacal 4-hour self improvement regimens, if you're a wealthy white guy in Silicon Valley and not trying to live forever, you're doing it wrong.

But for all the Bond villain-esque grifters selling the promise of eternal youth in 12 easy steps, a dedicated cadre of technologists have spent years investigating how we might actually achieve Ray Kurtweil's predicted singularity. In the excerpt below from Hacking Life: Systematized Living and Its Discontents, author Joseph M. Reagle, Jr. examines the origins of Transhumanism and the movement's vulnerability to degrading into a cultish practice of "healthism."

The Transhuman Roots of Becoming Superhuman

As a kid, I loved the opening sequence of The Six Million Dollar Man, which begins with footage of an aeronautic catastrophe. Astronaut Steve Austin is barely alive, and over scenes of surgery and bionic schematics a voice declares: "We can rebuild him. We have the technology. We can make him better than he was. Better ... stronger ... faster." These three words are the title of the 2011 New Yorker profile of Tim Ferriss; two of them also appear in the title of the 2016 self-help book Smarter Faster Better: The Secrets of Being Productive in Life and Business. A clip from a 1970s TV show, of using science and technology to enhance human performance, lingers as a way of describing an aspiration to be superhuman.

Two of [mononymed author] Tynan's most popular titles are Superhuman by Habit and Superhuman Social Skills. Tim Ferriss's book The 4-Hour Body is, according to its subtitle, An Uncommon Guide to Rapid Fat-Loss, Incredible Sex, and Becoming Superhuman. The mantra of his TV show is that "you don't need to be superhuman to get superhuman results ... you just need a better toolkit." The bionic man's treatment was not only therapeutic: he was enhanced. Similarly, the goal of optimal hacking is to transcend the nominal.

Of course, the desire to rise above is not new. In Greek mythology, Icarus flew too close to the sun. In Abrahamic mythology, the people of Babel dared to build a tower that could reach heaven. Neither of these myths spoke to genuine possibilities. Rather, they warned of hubris, and Icarus and the people of Babel were scattered upon the earth. But with the advances of science in the twentieth century, some hoped that real transcendence was imminent.

In 1957 Julian Huxley, an evolutionary biologist, wrote Transhumanism in the belief that "the human species can, if it wishes, transcend itself—not just sporadically, an individual here in one way, an individual there in another way, but in its entirety, as humanity." His mechanism for this transcendence was a progressive eugenics. Huxley was skeptical of the biological notion of race and cognizant of its abuses, so he proposed raising the living standard of the "poorest classes" via a "curative and remedial" program. Huxley knew that education and health care led to people having fewer children. Raising the living standard among the impoverished accomplished two things. Those who never had a chance to meet their potential would finally be able to do so. Those with little potential would live better lives and have fewer children, lessening their effect on the human stock. This philosophy informed much of his work, including as the first Director- General of the United Nations Educational, Scientific and Cultural Organization (UNESCO).

In subsequent decades, personal technologies displaced population eugenics as the expected driver of change. In the 1980s, transhumanists looked to genetic engineering and nanotechnology. In the 1990s, computers and networks led to predictions of artificial intelligences and cyborgs; they also inspired the possibility of becoming posthuman. Mark O'Connell explains this far-fetched notion in his 2017 book To Be a Machine: Adventures among Cyborgs, Utopians, Hackers, and the Futurists Solving the Modest Problem of Death. Executives and investors at companies including Google, Microsoft, Facebook, and Tesla speak of a near future of machine intelligence. Some find this worrying. Tesla's Elon Musk routinely warns the public of an artificial intelligence apocalypse. Others eagerly anticipate the rise of machines smarter than us. Of these optimistic Silicon Valley entrepreneurs, O'Connell writes that "these men -- they were men, after all, almost to a man—all spoke of a future in which humans would merge with machines." For example, in 2012 Google hired a new engineering director, inventor and transhumanist Ray Kurzweil, to lead its efforts at machine learning. The following year, the company also launched a $750 million biotech company focused on anti-aging. Kurzweil is famous for predicting in his 2005 book, The Singularity Is Near, that by around 2045 technology will advance so rapidly, as it learns to improve itself, that human life will become, literally, immaterial. Pessimists like Musk fear we will be wiped out. Optimists like Kurzweil think we will merge with our creations and live forever. In any case, Google has both the synthetic and organic bases covered.

Beyond inspiration, the internet gave transhumanists a means to find one another, to cohere. In 1994 Wired published "Meet the Extropians," a profile of the latest transhuman advocates. Just as entropy is the universal tendency toward disorder, extropy is an opposing force, pushing us toward transcendence. Transhumanism sees the power of humanistic values, like creativity and reason, as expanding when coupled with technological advances. And extropianism is, in its most recent version, distilled into five principles: boundless expansion (of wisdom, effectiveness, life span), self-transformation (through reason and experimentation), dynamic optimism (rational and action based), intelligent technologies (so as to transcend our natural limits), and spontaneous order (arising from decentralized social coordination). It might seem like a reach to connect those trying to manage their inbox or migraines with extropians. Yet the latter's five principles encompass the hacker ethos. And Kevin Kelly believes QS will address cosmic questions. Elsewhere he writes that extropy is driving us toward the inevitable emergence of an information superorganism. He's not as audacious as Kurzweil, but they are simpatico.

Not every life hacker is an extropian, but both movements are drawn from the same wellspring, the Californian Ideology. As a New Republic essay about "the hackers trying to solve the problem of death" put it: the pursuit of "extended youth, neurological enhancement, and physical prowess ... carries with it a distinctly Californian air of self-improvement, of better living through technology." This ideology intensifies a trend toward what scholars refer to as "healthism," wherein the struggle for well-being is privatized, categorizing health as an individual virtue and illness as a moral failing. Much as productivity hacking can devolve into an oppressive regime of self-flagellation, health hacking can become an accusatory regime of vigor, with blame falling on those too sick to keep up. Not everyone has the resources of Kurzweil, who for a time employed an assistant to keep his hundreds of supplements straight.

The ultimate irony of the extropian view, of better living through technology, is that the optimal life is achieved only when it ceases to be living, in the biological sense. Until then, though, there are lots of other hacks for being better, stronger, faster—and even smarter.

Excerpted from Hacking Life: Systematized Living and Its Discontents by Joseph M. Reagle, Jr. (The MIT Press, 2019)

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https://www.engadget.com/2019/04/27/hitting-the-books-hacking-life/

2019-04-27 16:20:47Z
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Amazon Fire TV Edition 4K TVs start at $199, and Google Home Hub is $60 off - The Verge

Best Buy’s four-day sale is concluding later today, but you still have a chance to save on 4K TVs with built-in Amazon Fire TV hardware, Sonos-ready outdoor speakers, and more.

In case you needed a reminder of how affordable TVs have become, Insignia’s 43-inch 4K HDR TV can play content from Prime Video out of the box, and it’s $199.99 at Best Buy. If you want to go a bit bigger, Toshiba’s 55-inch model is $249.99. Both of these TVs are over $100 off of the original price.

Best Buy is also discounting Sonos and Sonance’s weatherproof outdoor speakers. Usually $799.99 for a pair, this bundle is now $649.98 and also includes a Sonos Connect amplifier with purchase. The amplifier is required to power the speakers, and it also allows you to connect them wirelessly to other Sonos speakers that you have in your house.

You can check out more deals from Best Buy’s sale here.

Another deal set to end this weekend is Massdrop’s $60 price drop on the Google Home Hub smart display. There have only been a few instances where this product fell below $100, and it’s currently $88. You can choose between chalk or charcoal color options at checkout, but note that the estimated ship date is currently May 15th. So, only order if you’re cool with waiting a few weeks for delivery.

Speaking of Google, its Pixel 3 and Pixel 3 XL phones are each $200 off from its store. This brings the starting cost down to $599 and $699, respectively. This offer is active until May 6th at 11:59PM PT, which is the night before Google I/O kicks off. Aside from hearing more details about Android Q, we may see a Pixel 3a announcement at Google’s annual developer conference. Buying the Pixel 3 before a new phone is released may not seem like a smart idea, but the Pixel 3a is rumored to be a midrange phone, and if so, it won’t stack up to the hardware in Google’s most recent flagship phones.

If you want to speed up how long it takes to recharge your iPhone 8, iPhone X, iPhone XS, or iPhone XR, you’ll need to use something other than what Apple included with your phone. Making the jump to USB-C will let you connect to fast chargers, and the most affordable Lightning to USB-C cable comes from Anker. If you use the offer code ANKERCTL at Amazon, its $17.99 cable will only cost $13.99 for a limited time.

Not only will you have to buy one extra accessory to unlock fast charging, but you’ll also need a good charger to go with the cable. RavPower’s USB-C wall adapter is fast, small, and can charge more than just your iPhone. It works with any product that charges over USB-C, be it an Android phone, MacBook Pro, or a Nintendo Switch. It’s currently $12 off for Verge readers at Amazon with the offer code VERGE104.

Amazon’s third-generation Echo Dot smart speaker is back up to $49.99, but you can still get one for free with the purchase of Sengled’s smart lighting kit. It may not have the brand recognition of Philips Hue, but it’s a similar setup: it comes with two A19 light bulbs that support white and a wide spectrum of other colors, and a hub so you can add more bulbs on if you choose to. Unlike Philips, though, it’s super cheap — $69.99 will get you the whole kit, plus a free Amazon Echo Dot.

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https://www.theverge.com/good-deals/2019/4/27/18518390/fire-tv-edition-4k-hdr-tv-google-home-hub-sonos-price-deals-sale

2019-04-27 15:00:00Z
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