Kamis, 02 Mei 2019

What to expect at Google I/O 2019 - Engadget

May has begun, and that means the latest iteration of Google's I/O developer conference is right around the bend. Usually, that translates to a deluge of new software, AI breakthroughs and web technology. And we're still expecting plenty of that at this year's show. This time around, however, there's a bit of a twist: Google confirmed during its latest financial results call that it will make hardware announcements at I/O, breaking a device drought from the past few years. But what does it plan to reveal, exactly? Here's a primer on what to expect so that you're prepared for whatever appears onstage on May 7th.

Pixel 3a and Pixel 3a XL

Google Pixel 3a

Google hasn't tried to hide that it's introducing new phones at the conference, namely the mid-sized Pixel 3a and the larger Pixel 3a XL. There's been a conspicuous teaser for "something big" coming to the Pixel universe on May 7th, and the handsets have even been mentioned by name on the Google store. It would be more of a surprise if they didn't get unveiled at I/O.

Thanks to a flurry of leaks, we have a good idea of what these new devices are capable of. Both Pixel 3a phones will have 12-megapixel cameras like their higher-end counterparts, complete with Google's custom Pixel Visual Core that helps deliver stunning shots. They'll even look similar to the higher-end models, with the same two-tone back and contrasting buttons.

The differences, according to the leaks, will revolve mostly around under-the-hood performance. The two Pixel 3a units will use midrange processors, most likely the Snapdragon 670 and (in the XL) the comparatively rare Snapdragon 710. And while the smaller 3a has a 5.6-inch screen with a 2,160 x 1,080 resolution like its high-end counterpart, you'd have to 'settle' for a slightly upgraded 6-inch, 2,220 x 1,080 panel on the 3a XL instead of the 6.3-inch, 2,960 x 1,440 screen from the flagship. You might, however, get a headphone jack -- an unusual change of heart when many thought Google had written off the 3.5mm port for good.

If there's any mystery left, it's the availability. It's not certain if the Pixel 3a line will ship right away, and the pricing remains a mystery. It's safe to say at least one of them will cost less than the $799 of the standard Pixel 3, but that might not guarantee a dramatically lower price. These will be the most accessible ways into Google's phone ecosystem. It's just a question of how accessible they'll be.

Nest Hub Max

Google Showcase

The other strong candidate appears to be Google's second-ever smart display, the already-teased Nest Hub Max. It will have a 10-inch display versus the Home Hub's 7-inch screen, but it wouldn't just be a supersized Google Assistant device. It'll also integrate a Nest camera with motion and sound alerts, serving both as a security monitor as well as a portal for Duo video calls. Stereo speakers, meanwhile, could add some clarity to music and the occasional YouTube video.

There's little doubt that the Nest Home Max is coming soon after Google itself made reference to it online. However, you might not want to count on Google announcing it at I/O -- Google hasn't been teasing a new Nest device release like it has the Pixel line. You can safely presume it will cost significantly more than the $150 Home Hub.

Android Q

Android Pie on a Google Pixel

It wouldn't be I/O without a new version of Android, and Google appears set to continue that tradition this year. It released the first beta of Android Q back in March, and it's virtually certain that you'll learn more about its final feature set at Google's developer meetup.

Some details are already well-established thanks to that beta. There will be tighter privacy controls for apps, sharing shortcuts to send content directly to contacts, and settings panels that can pop up when an app needs them. More recently, Google revamped navigation gestures and introduced chat bubbles that keep conversations going while you're using other apps. Q will also include official support for foldable phones.

The company seldom shows all its cards in those early releases, though, and there have been hints of larger feature changes. Under-the-surface code in Android Q has alluded to a possible dark theme and even a desktop mode for those who want to use their phones as makeshift PCs without turning to manufacturer-specific options like Samsung's DeX. It might also support secure face detection through depth sensors and other components, similar to Apple's Face ID. We wouldn't count on these features being announced at I/O (Google sometimes postpones or shelves features mentioned in code), but they've at least been under consideration during Q's development cycle.

Whatever's included, you might not have to wait long to try the new software. Google released a public beta of Android P at I/O last year, and it's reasonable to anticipate a repeat for Q. And while the P beta supported a surprising array of third-party devices, you should see an even wider range eligible for Q's test release. Although the finished build isn't likely to appear until later this summer, you'll have a much clearer picture of the operating system long before then.

Android TV

Hisense CES Booth

There are murmurs of Google updating Android TV at I/O, though it's not immediately apparent what updates will entail. An update is arguably overdue, mind you. For many, the biggest update in recent years was support for Google Assistant. A modernized interface could both spark new life in the platform and help it compete against evolving TV platforms like Samsung's version of Tizen and LG's webOS.

Wildcards: AI, Chrome and more

Google I/O 2018 logo

Google's I/O presentations are sprawling affairs that touch on virtually every aspect of the company, so there's a good chance you'll see major news in other categories. AI, in particular, is bound to be a centerpiece. Google has been beating the AI drum for the past few years and made Assistant a cornerstone of its products. Even if you don't see a clever invention on par with Duplex's automated phone calls, you'll probably see creative uses of AI throughout Google's products.

It's also reasonable to bet that Chrome and Chrome OS will see updates. Rumors have been quiet on that front, although Google's efforts to integrate Android apps into Chrome OS are likely to continue. New first-party Chrome OS hardware doesn't seem destined to appear at I/O, at any rate. There have been allusions in code to a "Hatch" Chromebook in the pipeline, but it's not clear if this is even a Google device, let alone slated for an I/O debut. The company has historically unveiled its own Chrome OS-based devices at its fall event. But we wouldn't rule out showcases for new hardware from Google's partners.

Other candidates for I/O? Google could reveal more about its Stadia game-streaming service, although that doesn't seem probable when the company spoke volumes about the tech at the Game Developers Conference just a few weeks ago. Likewise, Google has already talked about its plans for tiles in Wear OS. It's entirely possible that you'll hear news about Daydream VR technology when Google has been relatively quiet on that front, though. And remember, this is Google's biggest chance to woo developers this year. If there are any software-related surprises it can deliver before the end of the year, it'll save them for a major meetup like this.

Image credits: Evan Blass/Twitter; AP Photo/Jeff Chiu; Chris Velazco/Engadget; Jeff Bottari/AP Images for Hisense; Chris Velazco/Engadget

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https://www.engadget.com/2019/05/02/what-to-expect-at-google-io-2019/

2019-05-02 12:00:36Z
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The Morning After: Epic bought the maker of 'Rocket League' - Engadget

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Hey, good morning! You look fabulous.

Are you ready for the first 5G-connected TV? Huawei may have one on the way; however, we're probably closer to seeing all of Google's Pixel 3a and the Moto Z4. Also, NASA uncovered a fraud scheme that resulted in a couple of destroyed rockets, and tinkerers should check out this DIY smartwatch project.


A fairing failed to separate and destroyed two rocketsNASA was sold faulty rocket parts for almost 20 years

When the launch of NASA's Orbiting Carbon Observatory and Glory missions failed in 2009 and 2011, the agency said it was because their launch vehicle malfunctioned. Now, a NASA Launch Services Program (LSP) investigation has revealed the malfunction was caused by faulty aluminum materials. More importantly, the probe blew a 19-year fraud scheme perpetrated by Oregon aluminum extrusion manufacturer Sapa Profiles, Inc., which Orbital ATK fell victim to, wide open.


As long as you have a reservation.Tesla's Model 3 finally goes on sale in the UK

Including VAT and the UK's Plug-In Car Grant, prices for the Model 3 start at £38,900 ($50,853) for the Standard Range Plus model, rising to £47,900 ($62,691) for the Long Range model and £56,900 ($74,385) for the top-end Performance model. Meanwhile, in Canada, Tesla is selling a software-limited 93-mile range vehicle, which starts at $44,999, just $1 under the $45,000 limit to be eligible for a $5,000 EV credit.


We'll see what this means for Steam.Epic buys 'Rocket League' creator Psyonix

Fortnite-maker Epic has acquired Rocket League-creator Psyonix for an unspecified amount and will bring the vehicular soccer game to the Epic Games Store by late 2019. Needless to say, that has people worried about Rocket League's fate -- will it disappear from Steam? Epic said it had "not announced plans" to stop selling the game on Steam, but it's only guaranteeing existing customers will "continue to be supported."


Imagine a shooter that's not a battle-royale game.'Borderlands 3' hands-on: More of the same, but in space

When it comes out on September 13th, Borderlands 3 will have a four-player online co-op, and it'll also support local, split-screen multiplayer for up to two people. It has more than one billion guns, comic-book-inspired visuals, new narrative arcs with famous in-game folks, customizable skill trees and heaps of enemies to mow down. Perhaps most importantly, every scene is dripping with crass sarcasm.


We'll see if that satisfies audiophiles.Netflix upgrades to 'studio-quality' audio for streaming

The company is increasing its audio bitrate up to 640 kbps on devices that support 5.1 surround sound and up to 768 kbps for Dolby Atmos -- though you'll need to be a Premium subscriber for that. It's also bringing adaptive streaming, a feature it's long used for video, to your speakers.


Did it do the MCU justice?What we're watching: 'Avengers: Endgame'

This month's IRL focuses on the Marvel Cinematic Universe's latest achievement -- Avengers: Endgame. While we can already tell you how to watch the movie (go IMAX or go home), now it's time to talk about how we felt once it was over and the lights came back on.

But wait, there's more...


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https://www.engadget.com/2019/05/02/the-morning-after/

2019-05-02 10:30:31Z
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Harry Potter: Wizards Unite beta opens in Australia and New Zealand - The Verge

Harry Potter: Wizards Unite, the Pokémon Go-style smartphone game co-developed by Niantic and WB Games, is now available in open beta in Australia and New Zealand. Players in the two countries can play the game now on both iOS and Android. The announcement follows a couple of false starts for the game, which included it appearing on the iOS App Store last month before quickly being pulled.

Back in 2016, Pokémon Go also launched in Australia and New Zealand first, before coming later to the US, Europe, and the rest of the world. However, at the time it was possible to get access to the game early on Android by downloading its APK from a third-party source. That doesn’t appear to be the case for Wizard’s Unite. Although we were able to successfully install the app using this method, it refused to load any content beyond a brief initial tutorial.

Wizard’s Unite is set to be a much more complex game than Pokémon Go was at launch, with artifacts to collect, characters to rescue, and an intricate set of skills to level up . When we tried it out for ourselves back in March, we found that this meant it was harder to immediately understand than Pokémon Go’s relatively simple gameplay loop of hunting for Pokemon and battling at gyms. However, its developers have noted that the game’s features could change over the course of the beta.

Harry Potter: Wizard’s Unite is available to download now in Australia and New Zealand on both iOS and Android. A worldwide release date is yet to be announced, but you can sign up to receive updates on the Wizards Unite website, or pre-register on the Google Play Store.

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https://www.theverge.com/2019/5/2/18526512/harry-potter-wizards-unite-beta-australia-new-zealand-niantic-portkey-games-pokemon-go

2019-05-02 10:03:40Z
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'Harry Potter: Wizards Unite' is now beta testing in Australia and NZ - Engadget

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Harry Potter: Wizards Unite

Niantic is giving Harry Potter fans in Australia and New Zealand the chance to be among the first to wave their augmented reality wands and vanquish rogue magical objects. The beta version of Harry Potter: Wizards Unite is now live on the Apple App Store and Google Play in those two countries. Since it's just a test run, the company says the available features, languages, design and even the game's overall appearance aren't final -- they'll likely change based on the first players' feedback. Also, testers can expect to encounter bugs and unstable environments common to most beta software.

In Harry Potter: Wizards Unite, players become new recruits to the Statute of Secrecy Task Force, which has to capture and subdue rogue magical creatures and objects that escaped the wizarding world after an event known as the "Calamity." Like Pokémon Go, it's a location-based AR game, so they have to walk around to find encounters.

While it's only out in two countries at the moment, wannabe-wizards can sign up for future updates on the Wizards Unite website. They can also pre-register on Google Play if they're using Android devices and want to double down and make sure they don't miss any announcements.

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https://www.engadget.com/2019/05/02/harry-potter-wizards-unite-beta/

2019-05-02 07:05:43Z
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Google’s Pixel 3a price leak suggests prices from $399 - The Verge

Google’s all-but-official budget smartphones, the Pixel 3a and Pixel 3a XL, will cost from $399 and $479 respectively, according to the YouTube channel This is Tech Today. Both prices are for the 64GB storage models of the phones, which will reportedly also be available with 128GB of storage. The host of the channel, Brandon Lee, says he was sent images of the Pixel 3a’s retail packaging, along with a number of other details about it and its larger XL variant.

The details shown on the packing appear to confirm its legitimacy. The Universal Product Code (UPC) number shown corroborates a Walmart listing for a factory-unlocked Pixel 3a. The packaging also confirms the name of the phone’s rumored purple color scheme, which will apparently be called “Purple-ish,” as well as the Pixel 3a’s 5.6-inch display size.

Along with the price, Lee also shared a number of other details about the upcoming handsets which corroborate previously leaked details. Both phones will be made of plastic, and will feature downward-facing speakers, 1080p screens, and headphone jacks.

Lee didn’t have any new details to share about the phones’ specs, but previous rumors suggest the phones will run on Qualcomm Snapdragon 670 processors, and will have 4GB of RAM, 12-megapixel rear cameras, and 3,000mAh batteries.

Google’s expected release of a pair of mid-range smartphones comes in the wake of its announcement that it has been struggling to sell its flagship handsets due to industry-wide pressures. All signs currently point towards a reveal for the Pixel 3a and Pixel 3a XL during Google’s I/O 2019 keynote on May 7th next week.

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https://www.theverge.com/circuitbreaker/2019/5/2/18526492/google-pixel-3a-xl-price-budget-specs-features

2019-05-02 08:28:04Z
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'Harry Potter: Wizards Unite' is now beta testing in Australia and NZ - Engadget

Sponsored Links

Harry Potter: Wizards Unite

Niantic is giving Harry Potter fans in Australia and New Zealand the chance to be among the first to wave their augmented reality wands and vanquish rogue magical objects. The beta version of Harry Potter: Wizards Unite is now live on the Apple App Store and Google Play in those two countries. Since it's just a test run, the company says the available features, languages, design and even the game's overall appearance aren't final -- they'll likely change based on the first players' feedback. Also, testers can expect to encounter bugs and unstable environments common to most beta software.

In Harry Potter: Wizards Unite, players become new recruits to the Statute of Secrecy Task Force, which has to capture and subdue rogue magical creatures and objects that escaped the wizarding world after an event known as the "Calamity." Like Pokémon Go, it's a location-based AR game, so they have to walk around to find encounters.

While it's only out in two countries at the moment, wannabe-wizards can sign up for future updates on the Wizards Unite website. They can also pre-register on Google Play if they're using Android devices and want to double down and make sure they don't miss any announcements.

Let's block ads! (Why?)


https://www.engadget.com/2019/05/02/harry-potter-wizards-unite-beta/

2019-05-02 07:03:16Z
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Rabu, 01 Mei 2019

Epic acquires Rocket League studio, bringing game to Epic's store this year - Ars Technica

The blue car represents Psyonix leaping over Steam's... orange car? Look, it's a loose metaphor. Work with me here, people.
Enlarge / The blue car represents Psyonix leaping over Steam's... orange car? Look, it's a loose metaphor. Work with me here, people.

In a surprise move today, Epic Games announced it has "signed a definitive agreement" to acquire San Diego-based Psyonix and its 132 employees, who make the hit car-based soccer game Rocket League.

As part of the deal, the PC version of Rocket League will be moving to the Epic Game Store "in late 2019," Epic announced. "In the meantime, it will continue to be available for purchase on Steam; thereafter it will continue to be supported on Steam for all existing purchasers." Psyonix says it will continue to sell and support Rocket League on other platforms, including the PS4, Xbox One, and Switch, going forward.

"In the short term, nothing will change at all!" Psyonix writes in a blog post accompanying the announcement. "We’re still committed to providing Rocket League with frequent updates that have new features, new content, and new ways to play the game for as long as you’ll have us."

"In the long-term, we expect to bring Rocket League to the Epic Games store and to leverage our new relationship to grow the game in ways we couldn’t do on our own before," the post continues. "We believe that bringing Rocket League to new audiences with more support is a win for everybody."

Psyonix also says it sees the acquisition, which is due to close in May or June, as "significantly increas[ing] our potential reach and resources" for the game as an esport.

"We've been working closely with Epic since the early days of Unreal Tournament, and we've survived changing tides as partners, so combining forces makes sense in many ways," Psyonix founder and studio director Dave Hagewood said in a statement. "The potential of what we can learn from each other and accomplish together makes us truly excited for the future."

The Psyonix acquisition is the latest aggressive move for Epic, which is flush with cash following the massive success of Fortnite. Since launching the Epic Games Store late last year with a Steam-beating revenue share of 88 percent for developers, the studio has gone about buying up numerous high-profile exclusives for the platform and giving away free games every other week to attract customers.

Founded in 2001, Psyonix worked behind the scenes on Unreal Engine games, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III, and Unreal Tournament 2004. The company didn't have a breakout hit to its own name, though, until 2015's Rocket League became a standout release of the year. The game reached 50 million unique players as of last September, according to Psyonix, and offered a $1 million prize pool for its most recent esports season.

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https://arstechnica.com/gaming/2019/05/epic-acquires-rocket-league-studio-bringing-game-to-epics-store-this-year/

2019-05-01 20:13:00Z
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