Jumat, 07 Juni 2019

E3 2019: How it's changing and what to expect - CNET

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E3 attendees enter last year's show.

Josh Miller/CNET

Next week brings chaos. Next week brings hype. Next week brings the onslaught of endless video game trailers. Next week brings E3

But E3 isn't the beast it once was. E3 is changing.

The Electronic Entertainment Expo, or E3 for short, began life in 1995, partly in response to disrespect toward video games as an industry. After being tossed into the back end of shows like CES (often in tents) video game publishers decided to break out on their own and create an event just for video games

The rest was history. Over the course of the next few decades, E3 became a juggernaut.

For years E3 has been the battleground on which major publishers like EA, Activision and Ubisoft battle for the attention of the games press and the wider public. A space where platform holders like Microsoft, Nintendo and Sony reveal new consoles or announce pivotal big ideas. Sony unveiled the first PlayStation at E3 in 1995, Microsoft took the wraps off Kinect in 2009. Perhaps most famously, Nintendo showed off The Legend of Zelda: Twilight Princess for the first time and the crowd literally went wild. E3 is the home of the Megaton, the big reveal. A primordial swamp for memes, GIFs and catchphrases.

E3 has been the central point of the video game universe for a long time, but in 2019 things feel a little different. E3 has lost relevance, yet in some ways it's bigger than ever. 

I say E3 is changing because video games themselves are changing.

The hydra

We live in interesting times. In 2019, "video games" means Fortnite and Apex Legends. It means livestreaming and rapid digital delivery. It means free-to-play. It means mobile gaming and Hollow Knight and breakthrough indie hits made by two-man teams.

Today, the concept of video games has branched and broken out into a multiheaded hydra that's near impossible to encapsulate, let alone express in one single event.

E3 flourished at a time when games as a product were at their most focused. They came in a box you bought in a store. You played them on consoles you plugged into your television. Simpler times. Every five years the cycle repeated itself. New consoles, new games, grand leaps in technology and visual fidelity.

But the cycle as it once existed is beginning to fade and we're seeing those changes reflected in what E3's become and what it's about to become. In 2019 companies like Sony and Microsoft don't necessarily need a show like E3 to unveil new consoles or new video games. At the very least, E3's value as a platform for engaging media has diminished.

Nintendo was perhaps the first to realize this. The company still appears at the show, but it no longer holds a traditional press conference. Now it runs an episode of Nintendo Direct, a prerecorded video package previewing its upcoming lineup, streamed live on its YouTube and Twitch pages. The Nintendo Direct presentation isn't even unique to E3. It's a format that Nintendo uses frequently throughout the year, showcasing whatever product it happens to be selling at that moment.

Nintendo doesn't need E3, but it sure as hell takes advantage of the hype that still surrounds it.

Now everyone else is in the process of playing catch-up. Microsoft has Inside Xbox and Sony recently launched State of Play, a YouTube style show that mimics Nintendo Direct.

In these curated spaces, the companies are in complete control of the message and stream it directly to the eyeballs of consumers.

Consoles have changed

E3 started in 1995. It was a different, barely recognizable world.

We were a full decade away from YouTube. A full 16 years before Twitch. Back then a trade show was the most efficient way for publishers to get games in front of the press, and therefore potential consumers.

In 2019 that feels like ancient history. The media as it once existed still exists, but there's been a tremendous power shift. Audiences no longer need a middle man (or woman), and even if they do, it's more likely to be an angry YouTube "influencer" than a member of the press.  

In 2017, E3 opened its doors to the public for the first time, issuing 15,000 passes for those willing to pay money to attend like it was Comic-Con. In 2019, E3 is like Comic-Con. It already is a public event. Livestreams of the conferences have been available for years, Nintendo's Treehouse livestream, available on Twitch, already provides just as much access to games content as the press has on the show floor.

This year Sony is not attending E3. It feels significant.

"Can't [E3] just be a celebration of games and have panels where we bring game developers closer to fans?" Shawn Layden, Sony's head of game development studios, said in an interview with CNET earlier this year. E3, he said, needs to evolve past being the place where companies drop their big bomb announcements every year.

Sony's next major move is the PlayStation 5 reveal. In 2019, announcing the PS5 at a show like E3, in a competitive space, considering the resources at Sony's disposal, would be nothing short of madness.

So, no PS5, and most likely no Megatons -- but what are we going to get? Probably trailers, maybe a few new crowd-pleasers. Definitely expect Microsoft to take the initiative and reveal more about that Google Stadia game streaming competitor currently known as "Project XCloud." But don't expect too much more than that.

Stanley Pierre-Louis, the newly minted CEO of the Entertainment Software Association  (the lobby group behind E3) maintains this year's event will be "one of the most exciting shows in years" and he might be right. In an interview with CNET he said  there are 200 exhibitors this year, both large and small. Crucially -- 50 of that 200 are exhibiting for this first time. That seems important: new voices, new people, new exhibitors. Key word: new. 

E3 is a show in the process of finding its way in a world where the E3 of yesteryear doesn't quite make sense anymore. E3 is changing because video games are changing. And change doesn't happen overnight.

Upcoming E3 press conferences

Saturday, June 8

Sunday, June 9

Monday, June 10

Tuesday, June 11

  • Nintendo (livestream only) -- 9 a.m. PT (noon ET)

We'll be there

CNET will be on the ground, covering covering E3 2019 alongside our sister site, GameSpot. We'll update this page throughout the show as more games are announced.

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https://www.cnet.com/news/e3-2019-how-its-changing-and-what-to-expect/

2019-06-07 13:38:00Z
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Multi-cam support in iOS 13 allows simultaneous video, photo, and audio capture - 9to5Mac

In iOS 13, Apple is introducing multi-cam support allowing apps to simultaneously capture photos, video, audio, metadata, and depth from multiple microphones and cameras on a single iPhone or iPad.

The best 4K & 5K displays for Mac

Apple has long supported multi-camera capture on macOS since OS X Lion, but up until now, hardware limitations prevented it from rolling out APIs for iPhones and iPads.

The new feature and APIs in iOS 13 will allow developers to offer apps that stream video, photos, or audio, for example, from the front-facing camera and rear cameras at the same time.

iOS 13 Multi-cam support w/ AVCapture 

At its presentation of the new feature during WWDC, Apple demoed a picture-in-picture video recording app that recorded the user from the front-facing camera while simultaneously recording from the main camera.

The demo app also enabled recording of the video and the ability to swap between the two cameras on the fly during playback in the Photos app. The feature will also give developers control over the dual TrueDepth cameras including separate streams of the Back Wide or Back Telephoto cameras if they choose.

The new multi-cam feature will be supported in iOS 13 for newer hardware only including the iPhone XS, XS Max, XR, and iPad Pro.

Apple listed a number of supported formats for multi-cam capture (pictured above), which developers will notice does impose some artificial limitations versus the camera’s normal capabilities.

Due to power constraints on mobile devices, unlike on Mac, iPhones and iPads will be limited to a single session of multi-cam, meaning you can’t do multiple sessions with multiple cameras or multiple cameras in multiple apps simultaneously. There will also be various supported device combinations dictating what combination of capture from what cameras are supported on certain devices.

It doesn’t appear that Apple itself is utilizing any new multi-cam features in the iOS 13 Camera app, but we’d imagine it’s something on the horizon now that it’s officially rolling out support in AVCapture.

Semantic Segmentation Mattes

Also new for camera capture in iOS 13 is Semantic Segmentation Mattes. In iOS 12, Apple used something it calls Portrait Effects Matte internally for Portrait Mode photos to separate the subject from the background. In iOS 13, Apple is introducing what it calls Semantic Segmentation Mattes to identity skin, hair, and teeth and improve these maps further with an API for developers to tap into.

In its WWDC session, Apple showed the new tech with a demo app that allowed the subject in the photo to be separated from the background and the hair, skin, and teeth to be isolated to easily add effects including face paint and hair color changes (pictured above).

Developers can learn more about multi-cam support and semantic segmentation mattes at Apple’s website where it also has sample code for the demo apps.

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Check out 9to5Mac on YouTube for more Apple news:

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https://9to5mac.com/2019/06/07/multi-cam-support-ios13/

2019-06-07 13:13:00Z
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The Morning After: Google's streaming game service launches in November - Engadget

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Google's game-streaming service has a price. And a (loose) release date. Ahead of established gaming companies' own big reveals -- our team is headed to LA for E3 2019 today -- Stadia already has a potent lineup of established games. The big question is: Are you ready for another subscription?


A Stadia Pro subscription will otherwise cost $9.99 per month.
Google Stadia launches this November with $130 Founder's Edition

Google has revealed pricing and availability for Stadia, its highly anticipated game-streaming service. It'll all launch in November, with a special Founder's Edition for $129.99 sometime that month. The pack, available to pre-order now, will come with a Chromecast Ultra puck, a Night Blue controller, "first dibs" on a Stadia username and two three-month Stadia Pro subscriptions -- one for you and a friend, presumably so you can have someone to play. Stadia Pro will otherwise cost $9.99 per month and grants you access to Google's library at up to 4K resolution and 60 fps, with HDR and 5.1 surround sound. Your internet speeds may offer something a little less, however.

What about games? Google has announced these titles are coming: Dragon Ball Xenoverse 2, Doom Eternal, Doom (2016), Rage 2, The Elder Scrolls Online, Wolfenstein: Youngblood, Destiny 2, Get Packed, Grid, Metro Exodus, Thumper, Farming Simulator 19, Baldur's Gate 3, Power Rangers: Battle for the Grid, Football Manager, Samurai Shodown, Final Fantasy XV, Tomb Raider Definitive Edition, Rise of the Tomb Raider, Shadow of the Tomb Raider, NBA 2K, Borderlands 3, Gylt, Mortal Kombat 11, Darksiders Genesis, Assassin's Creed Odyssey, Just Dance, Tom Clancy's Ghost Recon Breakpoint, Tom Clancy's The Division 2, Trials Rising and The Crew 2. Plenty to keep you busy, then.


The final season hits Netflix on June 14th.
Jessica Jones faces a new enemy in season 3 trailer

Jessica Jones is one of the more beloved of the Marvel streaming series that have hit Netflix over the last few years. But as Disney preps for the launch of its own streaming service, all good things are coming to an end. That includes Jessica Jones -- the final season hits Netflix on June 14th, and today we're getting a look at an appropriately dark trailer that shows Jones hitting peak antihero. And a few baddies and walls along the way.


We're focusing on the successes and shortcomings of this sleek desktop computer.
Is the latest Mac Mini a worthy challenger?

When we reviewed the new Mac Mini back in November, it had been four years since the last model was released. The 2018 upgrade includes an eighth-generation Intel processor and a plethora of ports in a space gray recycled-aluminum body, all of which make for a polished and flexible machine. However, we thought the lack of a dedicated GPU was a big miss here, particularly for the sort of pro users Apple was trying to court. If you took the dive, what do you use it for? How would you score it? Tell potential buyers all the ups and downs of working with Apple's "workhorse" computer in a user review on our product page for the Mac Mini, and you may see your writeup featured in an upcoming roundup!


Bungie has a plan to save its franchise.
'Destiny 2' is now free to play, including its first wave expansion

Big changes are coming to Destiny 2. With today's announcement of Destiny 2: Shadowkeep, developer Bungie has a new way to deliver content to its players. When the major expansion lands on September 17th, the core game will go free to play, shifting to "expansion-level, standalone content" for Destiny veterans.



You can play NVIDIA's full path-traced version of the game for $5.

The free 'Quake II RTX' demo is now available on Steam

NVIDIA has released the first three single-player levels of Quake II RTX for free. It's an updated version of id Software's classic 1997 FPS, and if you own the full game, you'll be able to play the whole thing in path-tracing mode, including multiplayer. NVIDIA says this is the first fully path-traced game. The ray-tracing technique pulls "all lighting effects such as shadows, reflections, refractions and more into a single ray-tracing algorithm."

But wait, there's more...


The Morning After is a new daily newsletter from Engadget designed to help you fight off FOMO. Who knows what you'll miss if you don't Subscribe.

Craving even more? Like us on Facebook or Follow us on Twitter.

Have a suggestion on how we can improve The Morning After? Send us a note.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.
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https://www.engadget.com/2019/06/07/the-morning-after-google-streaming-game-service-launch-date-price/

2019-06-07 11:04:44Z
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Huawei receives another blow: No Facebook, Instagram, or WhatsApp apps on Android devices - BGR

Huawei has had a bad few weeks, as US companies responded to the Trump ban one after another. Whether it’s hardware such as chips from Intel or ARM, or whether it’s software like Google’s Android or Microsoft’s Windows, Huawei can’t import it from American technology companies until the ban is resolved. And Facebook is the latest big name in tech that responded to the prohibition by suspending app preinstalls on Huawei phones that are yet to leave factories. The move means nothing for Huawei’s Chinese market, but not being able to preload apps like Facebook, Messenger, Instagram, and WhatsApp, all Facebook properties on Huawei devices sold in other international markets can be a massive problem for the company.

Huawei isn’t giving up without a fight, challenging the ban in US courts. Meanwhile, the company reportedly has enough supplies to continue smartphone production during the ban and has dispelled recent rumors that said it halted some smartphone lines. Also, Huawei is preparing the release of its operating system, as it’ll lose access to Google’s version of Android in some three months.

However, as we explained before, Huawei’s operating system is not a solution for any market but China, and that’s mainly because of the Play Store that comes with Google’s Android.

When it comes to Facebook’s apps, Huawei devices that are already in the hands of consumers will still be able to run the apps and receive regular software updates, Facebook told Reuters.

Also, any new Huawei device that ships without Facebook apps preloaded, but still has access to the Play Store app will be able to install the apps. But once the 90-day reprieve the US granted to Huawei expires in August, all Huawei phones leaving factories won’t have either Facebook apps or the Play Store app, preinstalled. Of course, that’s assuming that China and America do not come to a broad trade understanding until then, a deal that would also include Huawei.

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https://bgr.com/2019/06/07/usa-vs-huawei-no-facebook-instagram-and-whatsapp-apps-on-android/

2019-06-07 10:50:00Z
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Sony: There is "no scenario where the PlayStation and Xbox platforms combine" - GamesIndustry.biz

PlayStation's Jim Ryan insists that Sony's new partnership with Microsoft will only go so far

There will be limits to how closely Sony and Microsoft will be partners, PlayStation boss Jim Ryan has said -- and that line will be drawn before the PlayStation and Xbox brands are mixed.

Speaking to The Financial Times, Ryan was asked about the partnership Sony and Microsoft formed earlier this month, which will cover growth areas like cloud gaming and AI.

However, while Ryan has previously stated that this closer relationship between old rivals was in part a response to new competitors like Google, he insisted that the two companies' gaming brands will always remain distinct.

"There is to my knowledge... no scenario where the PlayStation and Xbox platforms combine," he said. "The two platforms will remain separate, with their separate identities and brands and fans."

Historically, this stance would be a given, but the landscape of the games business is changing. Microsoft, in particular, has been steadily knocking down the walls around the Xbox brand, pushing its Xbox Live service out to both mobile and Nintendo Switch.

Microsoft's current trajectory certainly wouldn't rule out a desire to see Xbox products on PlayStation, too, given enough time. However, Ryan has made it clear that Sony has no interest in that kind of synergy taking place.

Instead, Sony's main focus for the coming years will be ensuring the smoothest possible transition between PlayStation 4 and the next generation of hardware. In a "networked world," Ryan told the FT, the emphasis must be on ensuring that the army of PS4 users stays with PlayStation.

"When everything is networked and everybody is connected and everybody is friends, the opportunity -- with backwards compatibility -- to migrate that community in a more efficient manner I think is massively more attractive for gamers and for us than at any point in the past," he said.

This is also the will of the industry's big publishers, who are increasingly reliant on service-based games that they hope will transcend console generations. Ubisoft recently made this point about Rainbow Six Siege, expressing a reluctance to make a next-gen "sequel" or even force existing players to buy the game again for new hardware.

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https://www.gamesindustry.biz/articles/2019-06-07-sony-there-is-no-scenario-where-the-playstation-and-xbox-platforms-combine

2019-06-07 08:54:20Z
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Samsung Galaxy Note 10 Pro renders emerge: No Bixby button or 3.5mm port here either - Android Authority

We got our first apparent look at the Galaxy Note 10 yesterday courtesy of trusted tipster OnLeaks. Now, the Samsung Galaxy Note 10 Pro model has purportedly leaked as well.

The new renders, via OnLeaks and PriceBaba, show a phone that’s fundamentally similar to renders apparently showing the standard Galaxy Note 10. That means a center-mounted punch-hole camera, for one, compared to the top-right corner in the Galaxy S10 series. Neither this phone nor the vanilla Note 10 seem to offer dual selfie cameras like the Galaxy S10 Plus.

We don’t see a Bixby button here either, nor do we see a 3.5mm port on the top or bottom. Instead, the bottom only hosts a USB-C port, S-Pen slot, and speaker grille. The lack of a 3.5mm port here suggests Samsung is 100 percent committed to ditching the standard later this year, likely driving users to buy Galaxy Buds instead.

There are a few differences between this render and the vanilla Note 10 render though. Both phones offer a vertically stacked triple rear camera setup, but it seems like the Pro model also offers an additional camera just outside the main camera housing. Hopefully Samsung is adopting normal, wide, and telephoto sensors at the very least for maximum flexibility.

Editor's Pick

The tipster also reports that the phone will have a 6.75-inch display, while claiming that the standard model’s screen weighs in at 6.3-inches. Bigger screens usually equal bigger batteries as well, so hopefully the Galaxy Note 10 Pro offers more juice than the standard model if the renders are indeed accurate.

We’re expecting Samsung’s Pro model to offer a Snapdragon 855 or Exynos 9820 chipset, at least 128GB of storage, and an in-display fingerprint sensor. What would you like to see from the Samsung Galaxy Note 10 Pro? Sound off in the comments below!

NEXT: Realme will launch a 5G smartphone in 2019 — Set to take on Mi Mix 3 5G?

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https://www.androidauthority.com/samsung-galaxy-note-10-pro-995742/

2019-06-07 08:52:03Z
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Samsung Galaxy Note 10 Pro renders show quad cameras and no headphone jack or Bixby button - XDA Developers

The excitement has started building up for the next major launch from Samsung – the Galaxy Note 10 series. While the Galaxy Note 10 series is expected to be officially unveiled in August, multiple rumors have already been pouring in. These include speculations about as many as four different models in the series and Samsung’s intent of finally banishing the headphone jack along with the hardware buttons on the phablet series. Yesterday, we came across our first look of the Samsung Galaxy Note 10, courtesy of seasoned leaker @OnLeaks and today, he has revealed the Pro variant in the series through another set of digital renders.

Evidently, the Galaxy Note 10 Pro will also come with a hole punch display and will lack a headphone jack as well as a dedicated button for Bixby. Similar to the purported Galaxy Note 10, the Note 10 Pro will feature a glass sandwich design with a thin metal frame. In terms of size, the Galaxy Note 10 Pro is believed to measure 162.3 x 77.4 x 7.9mm. With these dimensions, the Pro device will have almost the same size and build as the Galaxy S10 5G. The display will be half an inch bigger, measuring 6.75-inches diagonally, and can be expected to sport a Quad HD+ resolution. It will also house the in-display ultrasonic fingerprint sensor.

A noticeable change on the back is the quad camera setup. There is a three-camera array on the top left of the back side of the smartphone along with a Time of Flight sensor on the right side. Given the configuration of the Galaxy S10 5G’s camera setup, we can expect the primary sensor to be accompanied by telephoto and wide-angle sensors. There is no concrete information to support if Samsung will use the telephoto module with 5X optical zoom, which it recently began mass-producing.

The volume rocker and the power button can be seen on the left edge of the smartphone. Additionally, the bottom edge will house the USB-C port, the primary microphone, S Pen slot, and the speaker grille. The top edge features the SIM tray and two holes of which one would be for an IR blaster.

The internal specifications of the Galaxy Note 10 Pro are not much of a mystery as we already know that it will be powered by Snapdragon 855 or Exynos 9820 depending on the region along with up to 12GB of RAM. Meanwhile, the smartphone should have options going up to 512GB (or even more) of UFS 3.0 type storage. We can also expect support for 5G.

Besides the difference in size compared to the Galaxy Note 10, the Note 10 Pro has an addition ToF sensor. But the rest of the features appear to be similar.

We hope to learn more about these two (and other) devices in the Samsung Galaxy Note 10 series in the future.


Source: @OnLeaks/PriceBaba

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https://www.xda-developers.com/samsung-galaxy-note-10-pro-quad-cameras-no-headphone-jack/

2019-06-07 08:13:00Z
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