Rabu, 12 Juni 2019

LG launches UltraGear Nano IPS 1ms GtG gaming monitors - HEXUS

LG has launched a pair of gaming monitors into its UltraGear range. A particular highlight of these new gaming monitors is that they are claimed to be the "world's first IPS 1ms gaming monitors". Additionally, they have attractively high refresh rates, Nvidia G-Sync, excellent colour reproduction (DCI-P3 98 per cent) and high resolutions. As gaming monitors, both new models feature gamer-specific settings such as; Dynamic Action Sync mode, Black Stabilizer, and Crosshair which can be especially useful in FPS games.

LG 38GL950G

The 38GL950G is a curved 38-inch Nano IPS monitor with a resolution of 3840 x 1600 pixels (AKA UltraWide QHD+) and 21:9 aspect ratio. As per the headline, this is a 1ms GtG monitor and it sports impressive refresh rates too - up to 175Hz overclocked. On the topic of refresh rates this is a G-Sync certified monitor with the necessary built-in Nvidia hardware.

Deepening your immersion, the curved screen features a "virtually borderless design" plus upgraded Sphere Lighting 2.0 – an array of RGB lights located at the rear of the monitor that heighten the ambience of when gaming by changing colour in accordance with the on-screen action.

Last but not least the 38GL950G is VESA DisplayHDR 400 certified with a max brightness of 450nits. This 38-inch monitor sounds a bit special but costs a pretty penny - its MSRP is US$1999 with pre-orders starting from 1st July.

LG 27GL850

The 27GL850 is based around a flat 27-inch Nano IPS panel with a resolution of 2560 x 1440 pixels (QHD). While it offers the same colour gamut, bit depth, and fast response time other aspects are toned down somewhat. TO start with this is an Nvidia G-Sync compatible display so I think it is 'just' an Adaptive Sync monitor that has passed Nvidia's tests. It sports a top refresh rate of 144Hz, HDR10 compatibility, but a peak brightness of only 350nits.

Hopefully the price tag makes the above mentioned spec cuts palatable as the LG 27GL850 has an MSRP of US$499. Like its bigger brother it will roll out next month with pre-orders starting from 1st July.

Both the LG 38GL950G and 27GL850 are currently being demonstrated at the Nvidia media space at E3 2019.

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https://hexus.net/tech/news/monitors/131636-lg-launches-ultragear-nano-ips-1ms-gtg-gaming-monitors/

2019-06-12 09:11:00Z
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E3 2019 - Nintendo Announces Zelda: Breath Of The Wild Sequel - GameSpot

Nintendo has announced that a sequel to The Legend of Zelda: Breath of the Wild is in development for Nintendo Switch. The news was announced during the company's E3 2019 press conference, capping off a presentation that was already full of announcements. Nintendo premiered a short teaser trailer for Breath of the Wild 2--or whatever it's to be called--which you can see above.

Nintendo followed the teaser with a short statement that read, "The sequel to The Legend of Zelda: Breath of the Wild is now in development." No release date, title, or further details were announced. The teaser trailer, which you can watch above, showed Link traveling with Zelda herself on horseback, and we see something happening with Hyrule Castle in the distance. The video also featured some eerie music and a stunning landscape similar to the one seen in the original game. We've got a Breath of the Wild sequel trailer breakdown that dives further into what there is to glean from this debut video.

A subsequent press release recapping the event, unfortunately, did not share anything further, only reiterating the game is in active development and will be released for Nintendo Switch.

The first game was released as a cross-generation launch title for the Nintendo Switch. It received universal acclaim, including a 10/10 in GameSpot's Zelda: Breath of the Wild review. Our critic, Peter Brown, wrote: "No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created."

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For more, check out all the news from Nintendo's E3 2019 Direct press conference, during which the company also announced Banjo and Kazooie for Super Smash Bros. Ultimate.

More E3 news:

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https://www.gamespot.com/articles/e3-2019-zelda-breath-of-the-wild-2-announced-for-s/1100-6467700/

2019-06-12 06:46:00Z
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Selasa, 11 Juni 2019

The Legend of Zelda: Link's Awakening Switch Remake Release Date Announced - E3 2019 - IGN

Dreams begin again on September 20.

The Legend of Zelda: Link's Awakening remake for Switch will arrive on September 20.

Announced at today's E3 Nintendo Direct, we also learned that the (incredibly pretty) game will be getting a dungeon builder. You'll be earning specific dungeon chambers throughout your adventures, which can then be assembled, Lego-style, into custom dungeons. Playing through them will earn you rewards to take out on your main quest.

Exit Theatre Mode

It feels very much like a tentative step into a Zelda take on Super Mario Maker, although it's not clear if those dungeons will be shareable with other players.

The Link's Awakening remake was announced early this year, and we think it's secretly the darkest Zelda game ever made.

For more on IGN's E3 coverage, stay tuned to IGN's E3 2019 hub. Be sure to also check out the list of confirmed E3 2019 games, as well as the list of games that won't be at E3 2019.

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https://www.ign.com/articles/2019/06/11/the-legend-of-zelda-links-awakening-switch-remake-release-date-announced-e3-2019

2019-06-11 16:14:00Z
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Nintendo at E3 2019 Day 1 - Nintendo

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https://www.youtube.com/watch?v=hhVCdxtofWU

2019-06-11 15:30:50Z
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The Opera GX Gaming Browser Lets You Tweak CPU and RAM Usage – E3 2019 - IGN

Game mode comes to Opera

Opera is rolling out what it’s calling the world’s first gaming browser with Opera GX.

Opera GX is an offshoot of the brand’s regular browser that adds in performance turning controls, which should be somewhat familiar to PC gamers. By popping open the sidebar, users can access GX control and limit how much memory and the CPU usage their system is allocating to the web browser. As we all know browsers like Chrome—if left unchecked—will devour every last gigabyte of memory you have in your system.

Of course, limiting the amount of RAM available to Opera GX will have some adverse effects like slower page loads and limiting the amount webpages you're able to store to cache.

Opera GX

Another feature of this Opera GX sidebar is Twitch integration, which allows users to see whether all their favorite streamers are currently going live or not. And just like the regular Opera browser, users can pop out a Twitch or YouTube video into its own picture-and-picture window to keep watching even while playing a game in fullscreen.

Opera GX

Opera GX also features a curated page of information for gamers called GX Corner. At the top of the page is a row of upcoming titles followed shortly by another row of games currently on sale or are available for free. Lastly, GX Corner also aggregates daily news on games, entertainment, and technology.

Unfortunately, Opera GX’s title of being the "first gaming browser" doesn’t mean it’s also specially tuned for streaming gaming—at least not yet anyway. So far the company has only expressed that it’s very interested in what Google Stadia and other services like it can do to grant gamers access to their games wherever they are.

This new gaming browser will be available to download as an open access beta for now with an official launch planned for later this year.

For more on IGN's E3 coverage, stay tuned to IGN's E3 2019 hub. Be sure to also check out the list of confirmed E3 2019 games and the list of games that won't be at E3 2019,

Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam

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https://www.ign.com/articles/2019/06/11/opera-gx-is-a-web-browser-made-for-gamers-a-e3-2019

2019-06-11 15:00:14Z
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Opera made a “gaming browser” that lets you control CPU usage - The Verge

For E3 this year, Opera is releasing what it’s calling the “world’s first gaming browser,” a version of Opera that’s been customized to appeal to gamers. It’s a silly conceit, but there are actually some smart changes in here that could win over anyone who’s serious about customizing every element of their PC.

The real highlight of the new browser, named Opera GX, is a panel that lets you set limits on CPU and RAM usage. Browsers are often maligned for being overly resource-intensive — Chrome, in particular — so letting users set hard limits on how much power Opera GX receives is a smart addition, albeit one that’ll be most useful for people who understand exactly what those limits mean for performance. The control panel will also show how much each of those resources is being used at any given moment.

Opera has also built in some more gaming-focused additions. The new tab screen will display deals on games as well as an assortment of gaming, tech, and entertainment news stories. Like the standard version of Opera, the browser also has a permanent bar on the left-hand side of the screen for quick access to various settings and services. For Opera GX, that includes a new panel with quick access to your Twitch subscriptions, and it can also send you a notification when a streamer goes live.

Of course, since this is a “gaming” product, there’s also customizable lighting. By default, the browser is black with a red accent to highlight tabs and icons. That accent color is totally customizable, though. The browser also comes with sound effects that were made in part by the band that worked on the soundtrack for Gris.

Opera GX includes the flashier features built into the regular Opera, too, including a free VPN service, an ad blocker, and pop-out panels with access to chat services like Facebook Messenger and WhatsApp.

Opera has made a habit of releasing multiple versions of its browser to experiment with new features, stir up buzz, and potentially gain more users. Most of those don’t go far, but they do help Opera improve its core browser. Chrome still vastly dominates the market, but releases like this get Opera’s name back in the news and can help to drum up interest.

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https://www.theverge.com/2019/6/11/18659842/opera-gx-gaming-browser-released-cpu-ram-limits

2019-06-11 15:00:00Z
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Phil Spencer: xCloud runs 'fine' on 4G - Engadget

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Xbox needs cloud gaming to work. Microsoft has been pushing the industry toward a digital-first, streaming future since 2013 -- years before players or infrastructure were remotely ready for the idea. It makes sense: Microsoft is uniquely positioned as a gigantic technology company with deep roots in gaming, and they're able to leverage vast resources and expertise in AI, server infrastructure, hardware and software to set standards of gameplay-delivery systems.

Google has caught on and it's speeding up the game-streaming revolution with Stadia, an ambitious service that promises to run any game on any device at up to 4K and 60fps, with plans to eventually hit 8K streams. Stadia goes live in November.

Microsoft is taking things slower. It pushed streaming too hard at the outset of this console generation and it set them back, helping the PlayStation 4 outsell the Xbox One by a factor of two. Today, Microsoft is purposefully testing its own streaming service, xCloud, starting with a beta of the local, console-streaming component in October.

Players may now be ready for streaming, but the infrastructure is still catching up.

"We're not coming in and trying to tell people to stop doing what they were doing before and to adopt streaming today as the only way that they should play," Xbox head Phil Spencer told Engadget after stepping off the stage at E3. There, he unveiled Project Scarlett, the next Xbox console, scheduled to launch for the holidays in 2020. Scarlett will support 8K (even though no games currently do), 120fps, SSD storage and real-time ray tracing, a staple of the coming generation.

Xbox E3 2019 Briefing

Naturally, Scarlett will support xCloud and Game Pass (Xbox's subscription service). XCloud runs on Azure and comprises two ways to stream: via Microsoft's cloud network (to play on your console), or stream games from your Xbox to another device, essentially turning your box into a personal, local server.

"We're running on 4G," Spencer said. "And it plays fine, I use it. I'm not trying to say it's recreating the experience you have on an Xbox One X, in your family room, connected to your TV. It's a different experience than that. But it does go with you. It is about creating a new, unique experience, not trying to replicate what you have."

Microsoft can control the software, server networks and even the hardware that players use for xCloud, but it can't do anything about existing internet infrastructure. The fact is, home internet connections often suck, especially in rural regions. This is changing with the rollout of 5G and other network advancements, but for now quality varies wildly.

"The out-of-home streaming will dictate by your out-of-bound, out-of-house upload speeds," Spencer said. "Different people have different connection speeds. People can kind of mess with this already today, and we'll work on getting them some specific specs on what they require." He said. "But all of it is around giving people choice and not saying the console you have today is bad or that you shouldn't be playing on a PC today, or somehow downloading your games so you can play them offline is bad."

Image: Casey Rodgers/Invision for Xbox/AP Images

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https://www.engadget.com/2019/06/11/xbox-xcloud-4g-streaming-phil-spencer-e3-2019/

2019-06-11 13:30:46Z
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