Rabu, 19 Juni 2019

YouTube uses AR to let you try on makeup during tutorials - Engadget

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There's no question YouTube's beauty bloggers have some of the largest followings, and the platform has become an important place for even the biggest makeup brands to debut their products. Now, Google's AR Beauty Try-On feature will let YouTube users virtually try on makeup while watching tutorials and reviews.

The tool creates a split screen, and plays YouTube content on the top half. It uses front-facing cameras to capture users and AR filters to apply virtual makeup samples in the lower screen. With the help of machine learning, the tool works on a full range of skin tones, and Google has already demoed the tool with several beauty brands. In those trials, it found that 30 percent of viewers activated the AR experience in the YouTube iOS app and spent an average of 80 seconds trying on virtual lipstick.

While the tool is still in alpha, you can find it through FameBit, Google's in-house branded content platform. It'll be up to brands to implement AR Beauty Try-On, but at least one, MAC Cosmetics, has already signed on. With so many beauty bloggers vying for attention on YouTube, it's likely more brands and influencers will follow suit.

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https://www.engadget.com/2019/06/18/google-youtube-ar-beauty-try-on-makeup/

2019-06-19 02:49:59Z
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Selasa, 18 Juni 2019

Google Calendar is down, it’s not just you - TechCrunch

Snow day. All meetings are canceled until further notice. Google Calendar has been hit with what appear to be some pretty widespread issues. The company has confirmed service interruptions via its G Suite Status Dashboard, noting, “We’re investigating reports of an issue with Google Calendar. We will provide more information shortly. The affected users are unable to access Google Calendar.”

I’m in that boot, as are multiple other TechCrunch staff members. It does appear at the moment that other Google services are unaffected by the issue. We reached out to Google for more information, but they simply redirected us to the above status. No further information on what’s going on or whether Taco Tuesday is canceled.

More info as it’s available. Until then, we’ll be happily avoiding all meetings for the time being.

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https://techcrunch.com/2019/06/18/google-calendar-is-down-its-not-just-you/

2019-06-18 14:49:18Z
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Google Calendar Dies One Hour After Google Tweets About How Great It Is [Update] - Gizmodo

No, it’s not you. Google Calendar really does appear to be down. Navigating to google.calendar.com will present you with a 404 error.

Twitter users began to complain about the outage at approximate 10:05 AM EST and Gizmodo staff has been unable to navigate to Google Calendar from either the US or Canada.

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This isn’t even the first outage this month. On June 2nd, Google experienced another, apparently more extreme, outage that took out Calendar, Youtube, and a number of third-party apps.

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We’ve reached out to Google for more details and will update when we know more.

No doubt a coincidence, but the last Tweet sent from Google’s G Suite Twitter account was about how the Calendar app makes scheduling simpler.

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Update 10:48am EST - Google responded to Gizmodo’s inquiry with a link to the G Suite status dashboard. Google is listing the outage as a service disruption and is investigating as of 10:22am EST.

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https://gizmodo.com/google-calendar-dies-one-hour-after-google-tweets-about-1835613172

2019-06-18 14:39:00Z
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Palm’s tiny phone is available unlocked at $350 - TechCrunch

The first time I showed the Palm phone to the TechCrunch staff, they were excited. At the very least, it was a unique take on the category, designed to be a second phone for those moments that didn’t require a larger, bulkier device.

But reality set in pretty quickly. The device’s capabilities were severely limited by a number of factors, including size. The biggest issue, however, was a Verizon exclusive that only let users purchase the device as a second handset tied to an existing account.

Back in April, the company announced that the 3.3-inch phone could be purchased as a standalone device — albeit still through Verizon or US Mobile. Today, it’s expanding that, making the handset available unlocked, so it will work with AT&T, Verizon, T-Mobile and MetroPCS SIMs.

The phone’s available “at only” $350. That’s cheap compared to many full-sized, mid-tier handsets, but cheapness is certainly a relative concept. It still seems like a lot for a second phone, and while it’s certainly adorable, I’d strongly advise against anyone using it as a primary handset. Heck, it’s not even all that great as a standalone MP3 player.

If you’re still interested, you can pre-order it today — and Palm will throw in a $30 leather case with neck and wrist lanyards. It starts shipping in six to eight weeks.

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https://techcrunch.com/2019/06/18/palms-tiny-phone-is-available-unlocked-at-350/

2019-06-18 12:00:51Z
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Palm is selling an unlocked version of its tiny smartphone - Engadget

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Chris Velazco/Engadget

As much as Palm's tiny phone has improved over the past several months, there's still been one glaring limitation: you've had to use it on Verizon (Engadget's parent company) in the US. You won't have to be quite so picky after today. Palm has opened pre-orders for an unlocked version of the minuscule Android device that will work as a stand-alone phone on most major US carriers, including AT&T, T-Mobile and the prepaid Metro brand. No, there's no mention of Sprint -- ironically, the home of the original Palm Pre won't get this device a decade later.

The handset is functionally identical to the one available through Big Red, for better or for worse. It was initially meant as a "secondary" phone for times when you didn't want to lug around a full device, and its 3.2-inch display, Snapdragon 435 chip, limited cameras and shorter battery life reflect that. As an independent device, it's really meant for those who hate ever-growing phone screens or prefer something that can do slightly more than the basics.

An unlocked model will cost you $350, with pre-orders expected to ship six to eight weeks. That's certainly more affordable than some phones, although it's not what we'd call a budget proposition. You can snag phones from Motorola and others that do considerably more and cost less. Palm's model is really for people who value miniaturization and focus above all else, and are willing to pay for the privilege.

Verizon owns Engadget's parent company, Verizon Media. Rest assured, Verizon has no control over our coverage. Engadget remains editorially independent.

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https://www.engadget.com/2019/06/18/palm-phone-unlocked/

2019-06-18 12:00:23Z
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Fortnite 9.30 patch notes UPDATE: Chug Splash, Vaulted weapons, Shotgun Swap Delay, more - Express

 fans can download update 9.30, as Epic takes the game offline for server maintenance.

And according to the lengthy list of 9.30 patch notes, the latest Fortnite update is a big one.

The headline new feature is the addition of a brand new item called Chug Splash.

Ideal for squad play, this thrown item splashes liquid in a small area, which in turn grants 20 Health/Shield to any players in the splash radius.

According to the patch notes, it can heal allies, enemies and even extend the duration of the knocked state.

Unfortunately, however, it's not all good news, because the Boom Bow, Dual Pistols and Dynamite have all been vaulted.

The Shotgun Swap Delay has also been removed from the game, although Epic will track its effectiveness.

Needless to say, update 9.30 also makes a number of quality of life improvements and bug fixes. 

It's also worth noting that Playground mode will be unavailable after the game comes back online.

You can check out the full list of update 9.30 patch notes below...

Fortnite Chug Splash update 9.30

Fortnite Chug Splash update 9.30 (Image: EPIC GAMES)

LIMITED TIME MODE ROTATION:

Sniper Shootout Duos

• Sniper rifles only. May the best aim win!

Trios

• Classic Battle Royale with Three-Person squads.

Solid Gold Squads

• Fight to the finish using Legendary weapons.

WEAPONS + ITEMS

Chug Splash

• On impact, this thrown item splashes liquid in a small area. All players within the splash radius will be instantly granted 20 Health/Shield.

• Grants health unless you are full health, in which case it will grant Shield.

• Chug Splash can heal allies, enemies, and can extend the duration of the ‘knocked’ state for knocked players.

• Rare variant.

• Drops in stacks of 2.

• Max stack size: 6.

• Can be found from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas.

Shotgun Swap Delay Removed

• Shotgun cooldowns now only apply when the player is carrying multiple shotguns, regardless of Shotgun type.

• This is a Quality of Life change to prevent the swap delay system from interfering with players who do not have multiple shotguns in their inventory. As with all changes, we’ll be keeping a close eye on this and make adjustments if necessary.

• Reduced the Combat Shotgun’s long-range effectiveness

• Reduced damage at medium distances by 10%

• 2.44 tiles to 4.88 tiles

• Reduced damage at long distances by 20%

• 4.88 tiles to 9.76 tiles

• The Combat Shotgun’s accuracy uniquely enables players to hit shots from longer distances compared to other shotguns. However, the damage at those longer ranges was a little higher than desired..

Vaulted

• Boom Bow

• Dual Pistols

• Dynamite

• These Vaults are primarily targeted at adjusting the availability of explosives, putting them more in line with where we think they should be.

• Removed the ability to ride Proximity Grenade Launcher projectiles

• Due to the faster speed of this projectile, it was causing problems with level streaming. You can still ride rockets launched from Rocket Launchers.

• Added short delay to start damaging players from Storm Flip on entry, to mimic normal Storm gameplay

• Added Storm Flip to Audio Visualizer when it is activated

• Toys no longer will show up in the elimination feed on Starter Island

Bug Fixes and Adjustments

• Players could shoot immediately after using a Rift to Go.

• Supply Drones would sometimes spawn underground in areas with water.

• Adjusted the area of around the Reboot Van that players cannot build to prevent the placement of floors and traps under the Van.

• The Proximity Grenade Launcher was auto reloading while aiming down sights.

• This is fix makes it consistent with Snipers and will reload once unscoping or after next attempt to fire.

• Adjusted the timing for the effects of consumables to help situations where players would switch away from the consumable before it finished activating.

• Reboot Cards will no longer fall to the ground. They will remain where they spawn.

• Reboot Cards were remaining available on the map even after the timer had expired.

• Campfires could block explosion damage at specific angles.

• The Shadow Bomb double jump ability could be activated while under the effect of a Boogie Bomb.

• Boogie Bomb effects would continue playing on players while they were skydiving.

• Empty Shadow Bombs could not be discarded correctly if eliminated while the effect was active while in respawn game modes.

• Players that had a Rift to Go used on them at the same time they were being rebooted would sometimes not be put into the skydiving state.

• Storm Flip would deal incorrect damage if two were overlapped on each other.

• Storm Flip was able to stop a Supply Drop from falling

• Weapons were showing while using emotes while on a Driftboard

GAMEPLAY

• Made the “Hold to Swap” feature an option. This defaults as OFF.

• With the option OFF, pickup is now back on the initial button press instead of button release. This should result in more responsive pickup behavior.

• Made the Fortbyte Pressure Plate Puzzle NW of The Block easier to complete.

• Once unlocked the Fortbyte will be available for up to 15 seconds.

• Parking all vehicles on the pedestals will trigger them, except the Hoverboard.

• Slipstreams now fade out the visual effects and play audio cues to warn that they are shutting off before the collision and forces are disabled, to give players more advance warning.

• Added Storm Flip color switch effects, depending on Storm intersection points.

Bug Fixes and Adjustments

• Skydiving from the bus toward a slipstream was not auto-deploying gliders at the correct height.

• Storm Surge was not activating in Phase 8

• Player health could be improperly rounded when receiving damage.

• The health bar for structures could disappear when hitting a wall and swapping to build mode.

• Lava was dealing damage to players too quickly.

PERFORMANCE

• Rendering optimizations on player built walls to help end-game situations with thousands of building pieces.

• Added general optimizations for audio visual indicators.

Bug Fixes and Adjustments

• Resolved an issue causing poor performance in the lobby on Mac when in a large party.

AUDIO

• Improvements to Grenade Launcher and Grenade fuse sounds

• Added a close-range fuse loop that is attenuated based on damage radius.

• Sound ramps up as the projectile get close to exploding. If you hear this you’re going to take damage unless you block the explosion.

• Lowered the volume of vehicles in a Slipstream that doesn’t have a driver/passenger.

• Increase the range for the enemy 1x1 pickaxe impact sound from 1 tile to 1.5 tiles

Bug Fixes and Adjustments

• Fixed an issue with audio device hot-swapping when switching between outputs.

• One-shot sounds could re-trigger when walking into audio range.

• This was most noticeable with harvesting, explosion, and gunshot sounds.

• The Victory Royale sound no longer gets affected by the slow motion effect when a match is won.

• The Combat Shotgun had the wrong fire sounds on Mobile/Switch.

• The Baller suction sounds were playing 2d if someone piloted a baller that you’d previously dismounted.

• Sounds for consumables would not play if approaching a player while they were already using them

• Footstep audio for the “Take the Elf” emote wasn’t playing.

UI

• Hiding the vehicle health bar that appears above a vehicle if you are the player operating it to avoid two vehicle health bars from being displayed.

• The vehicle health bar that appears above a players health and shield will remain in the HUD.

Bug Fixes and Adjustments

• The direction-to-safety vector lines were not appearing properly on the map when in game modes where respawn was enabled.

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https://www.express.co.uk/entertainment/gaming/1141768/Fortnite-9-30-patch-notes-update-Chug-Splash-vault-downtime-Dynamite-shotgun-swap-delay

2019-06-18 10:14:00Z
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Latest iOS beta prompts you to unsubscribe when uninstalling apps with paid subs - The Verge

Apple has added a warning in iOS 13 beta 2 that appears when you try to uninstall an app which still has an active subscription. “Do you want to keep the subscription for this app?” the message reads, before giving you a link to manage your Apple ID subscriptions. The feature was first spotted by MacStories editor Federico Viticci.

It’s a sensible move from Apple, after its App Store was hit by a plague of “free” apps that used a variety of shady tactics to extract money from unwitting users. Often these tactics revolve around aggressively coercing users into signing up to expensive subscriptions with unclear terms, in the hope that people either won’t notice or will forget to unsubscribe. If a user is uninstalling an app, then there’s a good chance they’re no longer interested in the subscription. Giving people a link to manage their subscriptions is a convenient way of reminding them to cancel.

The feature is the latest in a series of attempts made by Apple to make app payment terms clearer to its users. This year alone, Apple has changed its App Store guidelines to say that developers have to be more upfront with the true cost of subscriptions, it has added an extra confirmation step during signup, and it also reorganized its menus to make your active Apple ID subscriptions easier to see and manage.

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https://www.theverge.com/2019/6/18/18683357/apple-ios-13-beta-2-app-uninstall-manage-subscription-scam

2019-06-18 10:03:59Z
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