Sabtu, 22 Juni 2019

A Firefox update fixes yet another zero-day vulnerability - Engadget

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Iuliia Serova via Getty Images

Mozilla recently rolled out a fix for a critical bug that hackers were actively exploiting to take control of vulnerable systems. Now, it has released a patch for yet another zero-day bug. According to ZDNet, infiltrators used the two flaws in tandem to target Coinbase employees: the first one allowed them to run malicious codes through Firefox from afar, while the second one gave them a way to escape from the Firefox protected process.

Apparently, the attackers sent spear-phishing emails to the cryptocurrency exchange's personnel to lure them to a website designed to automatically download and run an info-stealer if it's loaded on Firefox. The malware they used worked on both Mac and Windows and could collect passwords and other data. A Google Project Zero researcher reported the first bug's existence to Mozilla in April, but the browser-maker didn't patch it up until after the Coinbase security team reported attacks on the company's system using the two vulnerabilities.

It's still unclear how the attackers knew about the bugs to create attacks meant to exploit them. And while Coinbase didn't find evidence of exploitation targeting customers, Firefox users may still want to update their browsers, especially now that the flaws are public knowledge.

Source: ZDNet
In this article: bug, firefox, gear, mozilla, security
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https://www.engadget.com/2019/06/22/firefox-update-zero-day-bug-coinbase/

2019-06-22 09:20:56Z
CAIiEPLjzzs_8QR_mPZo3F6Khv0qGAgEKg8IACoHCAowwOjjAjDp3xswpuqvAw

Microsoft’s new Windows Terminal now available to download for Windows 10 - The Verge

Microsoft first unveiled its new command line app for Windows, dubbed Windows Terminal, at Build earlier this year. It’s a new central location where you can access the traditional cmd line, PowerShell, and the Windows Subsystem for Linux (WSL). While developers have been able to compile and use the Windows Terminal from the code available on GitHub, Microsoft is now releasing an easy installer through the Windows Store today.

The Windows Terminal app includes multiple tab support, alongside themes and customization for developers who want to tweak the Terminal app. You’ll need to tweak a JSON file if you want to get to all of the customization options right now, as this early preview doesn’t have full functionality. Microsoft has some instructions on how to configure your settings and key binds in the JSON file, and you can even change the background image.

Windows Terminal will also support full GPU-based text rendering and even emoji. Microsoft showed off the emoji support with a flashy sizzle video at Build, and the text rendering is DirectX-based so it will display regular text characters, glyphs, and symbols that are available on your PC.

Microsoft did promise a Windows Terminal preview in mid-June, and we’re just past the midway point of the month and it has arrived. “This is the first of several preview releases to the Microsoft Store,” says Kayla Cinnamon, Windows Terminal program manager. “The Terminal team is working towards creating a consistent schedule that offers regular previews and more frequent builds for those who want to get access to the latest features as they arrive. Windows Terminal 1.0 will arrive in the Microsoft Store this winter!”

Microsoft is also working on bringing the full Linux kernel to Windows 10 to improve performance of the Windows Subsystem for Linux (WSL). If you want to try out the new Windows Terminal, you can download it immediately from the Windows Store.

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https://www.theverge.com/2019/6/22/18701365/microsoft-windows-terminal-10-download-store-features

2019-06-22 09:09:24Z
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Jumat, 21 Juni 2019

Sony discounts tons of PlayStation games in its latest flash sale - Engadget

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Avalanche Studios/Square Enix

Hot on the heels of its major Days of Play E3 sale and adding a bunch of games to its PlayStation Hits lineup, Sony is back at it with a Flash Sale on a wealth of PS4, PS3 and Vita games. As you'd expect, PS4 gets the lion's share. Among the more notable deals are Dark Souls II ($10), Just Cause 3 ($6), the full season of Life is Strange ($4), all episodes of Life is Strange: Before the Storm ($5.09) and Ultimate Marvel vs. Capcom 3 ($10).

You'll also spot discounts on games including Devil May Cry 4 ($7.50), Steep ($9.89), Dead Rising and Dead Rising 2 ($6 each), Don't Starve ($4.50), Inside ($7) and Limbo (an absolute steal at $2). Lara Croft fans will be able to pick up a few of the explorer's adventures on the cheap too, including Tomb Raider ($6), Rise of the Tomb Raider ($9.59) and Lara Croft and the Temple of Orisis ($4). You can also save on DLC for Far Cry 4, Just Cause 3, Steep, XCOM 2, Tom Clancy's Ghost Recon Wildlands and The Division.

On PS3, the offers include Bioshock ($4), Bioshock Infinite ($6), Borderlands ($3), Borderlands 2 ($4, but free on PS4 right now via PS Plus), Grand Theft Auto IV ($9), GTA V ($10) and Red Dead Redemption ($9.59). On Vita, you can also expect deals on the likes of Super Meat Boy ($4.49), Grim Fandango Remastered ($2.24), Don't Starve ($4.49) and Lara Croft Go ($2).

Meanwhile, Horizon Zero Dawn: Complete Edition, God of War III Remastered, Nioh and Friday the 13th: The Game are all joining the PlayStation Hits roster June 28th. As with other games in the lineup, they'll get permanent price cuts to $20.

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https://www.engadget.com/2019/06/21/ps4-flash-sale-dark-souls-just-cause-tomb-raider-ps3-vita/

2019-06-21 16:09:04Z
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Apple Reportedly in Talks With Samsung About OLED Displays for Future iPads and MacBooks - Mac Rumors

Samsung is the exclusive supplier of OLED displays for the iPhone X and newer, as part of a supply agreement with Apple. Due to fewer iPhone sales than anticipated in recent quarters, however, Apple has reportedly ordered fewer OLED displays from Samsung than both companies initially expected.


Due to the shortfall, Korea's ETNews reports that Apple now owes Samsung a penalty in the amount of hundreds of millions of dollars. Instead of paying cash, however, the report claims Apple has offered multiple options, including committing to OLED display orders for future products like "tablets and notebooks."

This aligns with a recent report from Korean site The Elec that claimed Samsung is in talks with Apple about supplying OLED displays for an all-new 16-inch MacBook Pro and future iPad Pro models.

MacRumors mockup of 16-inch MacBook Pro

We first heard about a potential 16-inch to 16.5-inch MacBook Pro from well-known analyst Ming-Chi Kuo, who said the notebook will launch at some point in 2019 with an "all-new design," but he did not comment on which display technology the notebook will use or share any other details.

Kuo has also previously claimed that two new iPad Pro models will enter mass production between the fourth quarter of 2019 and the first quarter of 2020, but again, he did not say which display technology the tablets will use.


Beyond that, Kuo expects Apple to launch several new products with Mini-LED backlights over the next two years, including a 10-inch to 12-inch iPad in late 2020 or early 2021 and a 15-inch to 17-inch MacBook in the first half of 2021, so it's unclear exactly how far away we are from the first OLED-based iPads and Macs.

Apple's transition to OLED started with the Apple Watch, followed by the iPhone X, so the iPad Pro and MacBook Pro would continue that natural progression of the technology from smaller to larger displays.

OLED displays could have several benefits for future iPad Pro and MacBook Pro models, including lower power consumption, increased brightness, sharper colors, and faster response times compared to LCDs. OLED panels are often thinner, too, which could lead to slimmer and lighter product designs.

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https://www.macrumors.com/2019/06/21/apple-samsung-oled-ipads-macbooks/

2019-06-21 14:08:00Z
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Google was never really serious about tablets - The Verge

Google’s getting out of the tablet hardware business, canceling two different tablets it was building and reassigning those employees to other projects. And as it did with the Pixel 4 rumors, the company decided to break the usual script of “we don’t comment on future products” by just up and telling Computer World and Business Insider that it planned on focusing on laptops like the Pixelbook going forward.

Don’t give Google too much credit for candor, however. As was made clear by hardware chief Rick Osterloh in a tweet, the openness was motivated by a need to assuage other manufacturers that are still making tablets with Android or ChromeOS.

I am not sure I would be comforted if I were a tablet manufacturer, though. The problems that have plagued Google’s own devices involved some self-inflicted hardware wounds, sure, but they were mere scrapes compared to what has been going on with Google’s tablet software and ecosystem.

That’s because Google’s actions show that it just doesn’t care that much about tablets. Or at least, it doesn’t care nearly as much as Microsoft and Apple do.

It’s too simplistic to say the company bailed on making tablet hardware because “Google always sucked at tablets,” the most common refrain I heard yesterday. It’s too simplistic — but also too true. I have used every single one of Google’s tablets — from the co-developed Motorola Xoom to the Nexus devices to the Pixel Slate. Whether they ran Android or ChromeOS, the experience was always subpar.

I won’t bore you with the history of every single tablet Google created, but as I think of them I’m struck by how many had nice hardware. The Pixel C had a silly keyboard, but the tablet itself was really nice — you could almost draw a line from its squarish vibe to the current iPad Pro.

The Nexus 7 was so popular that Android users will let out a nostalgic sigh if you mention it, like they’re remembering their first crush. It was good, but not because it was a good tablet. The Nexus 7 came out right before the era of big phones and it felt like using a big phone.

That’s instructive: though every Google tablet had some hardware pluses to go along with the minuses, every single one of them had software that didn’t work well on a big tablet screen. The Nexus 7 was beloved because it was the least tablet-y tablet Google made.

I am sure that individuals and teams at Google were (and are) earnestly dedicated to making Android or ChromeOS tablets a reality, and you can see evidence of that dedication in details like the Pixel Slate’s display or the care put into making the miniature, Android-based swiping keyboard work on ChromeOS.

But those flashes of brilliance can’t make up for Google’s institutional neglect of Android and ChromeOS on tablets. If you go to any Google IO developer conference, you can just compare the number of sessions about Android on phones or for web developers to those for tablets. The difference is stark.

Tablets simply aren’t a priority for Google. Not being a company-wide priority isn’t necessarily a problem for most consumer products — lots of little experiments at Google find success. But I think that when you’re trying to build a platform, not being a priority is the same as unbeing. It’s a death sentence.

It has meant that there has never been enough effort put towards solving the software problems that have sunk all of Google’s tablet efforts. The first and most obvious is the one everybody always cites: the apps were never really redesigned for big screens.

Every year, every review would point out the app issue and hope that it would get better next year. I collated a bunch of these back in 2017 under the headline “Maybe Android tablet apps will be better this year.” The criticism that Android apps were bad on the big screen and the hope that they’d get better is in nearly every Android tablet review you can find in the past decade.

Spoiler alert: Android apps never got better on tablets.

Creating a rich and vibrant app ecosystem is hard. Very few platform companies pull it off. There are probably a thousand reasons that Google never managed to convince Android developers to put in the work to make their apps better on tablets. Maybe it couldn’t sell enough early tablets to build momentum. Maybe the tools for creating tablet apps were either subpar or changed too often (or both). Maybe the average Android tablet user just wasn’t asking for better apps because they weren’t really pushing their tablets. Maybe there was no money in it. Maybe nobody believed Google would support tablets for long enough.

Probably, though, it was all of the above. Solving any one of those problems requires passion, skill, and dedication from a small team. Solving all of them requires support from the entire company.

HTC Nexus 9

Trying to understand what the heck Google was doing with its tablet strategy was always hard. But once you start to look at what happened to Android (and later ChromeOS) tablets through the lens of neglect, you can make a lot more sense out of what once looked like inexplicably incoherent strategies.

Every year saw Google trying to do something to jump start its ecosystem. The UI changed, then it changed again. The form factors changed. Tablets got bigger, then smaller, then cheaper, then more expensive. It was literally scattershot: trying everything in the hope that something would hit the target.

Ultimately that brought us to last year’s Pixel Slate, the latest strategic reboot. This time, the new idea was that Android apps could run on ChromeOS. You’d get the benefit of a real desktop browser and mobile apps.

I loved the concept, but the execution was terrible. A user interface that felt snappy and easy in laptop mode morphed into a buggy, laggy fiasco as soon as you disconnected the keyboard. It was all the more infuriating because the Pixelbook laptop was great. It was a stunningly simple and clarified design married to powerful specs. I still use mine every day.

I don’t know the root cause of why tablet mode on ChromeOS was so terrible, but I do know that I have spent the past three years watching Google fail to solve it. I can’t help but think a company that really felt it was important to get tablets right would have applied the necessary resources to fix it.

I am, of course, writing this all on an iPad Pro. I’ve avoided bringing it up because I don’t think there is a causal connection between the iPad’s success and Google’s tablet failure.

But it is relevant to Google’s decision to stop making tablet hardware: the iPad Pro is so far ahead and accelerating so quickly, it would take a miracle for Google to catch up. That’s fine, but it also must be embarrassing to put something out there that so plainly is on a different level.

Apple may have caught plenty of well-deserved guff for making the first iPad feel like little more than a big iPhone. But Apple also stuck to a strategy that hasn’t wildly swung around from year to year. It has diligently applied technical resources to the OS and support for the app ecosystem. It has made the iPad a priority.

Microsoft, too, recognized that it needed to figure out how to make computing on a tablet work. For all its misses with the original Surface tablets, Microsoft knew that failing to move Windows into a touchscreen future was an existential problem. The focus on fixing it eventually brought us to Windows 10 and the excellent Surface devices the company sells today.

Android, Chrome, and ChromeOS were created in part because Google felt it would be an existential threat to its business if it didn’t participate in those ecosystems. Google needed to (respectively) not be locked out of smartphones, ensure the web wasn’t captured by its competitors, and find an inroad on laptops. With tablet hardware, the company apparently believes the stakes are now apparently lower.

It’s definitely a rational decision, at least for the time being. But if Apple and Microsoft are right about tablets, it could also look like a shortsighted one. Without its own hardware to focus on, what pressure will Google feel to ensure its software ecosystem works well on tablets?

The idea that any company has a Master Plan to Create The Future is a fantasy. Still, Apple sure does a good job spinning that tale. Even if you don’t agree that the iPad is “the future of computing,” you still understand what Apple is going for. Do you know what Google is going for with tablets? Have you ever?

Google isn’t really a hardware company at the end of the day. Instead, Google’s Master Plan to Create the Future involves a lot of AI and the Google Assistant. Its trying to put those things everywhere: in your phone, on the web, in your kitchen, and on your TV. Maybe it’s not a problem that Google doesn’t have a coherent plan for also its software on tablets — but that’s an awfully big maybe.

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https://www.theverge.com/2019/6/21/18700394/google-tablets-android-chromeos-priorities-cancellation

2019-06-21 12:00:00Z
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The Morning After: Apple's 15-inch MacBook Pro battery recall - Engadget

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Hey, good morning! You look fabulous.

Feeling alright after last night's Neon Genesis Evangelion binge? Let's catch up with the news. Google is getting out of the tablet business, and Apple might need to take a look at your 15-inch MacBook Pro. Also there's a robotic fish that runs on 'blood,' and a Raspberry Pi causes computer security problems for NASA.


The Pixel Slate will be its last, but the tablet will still be supported going forward.Google has made its last tablet

Google is no longer planning to make any tablet hardware going forward and will put all its resources behind laptops. In a statement received by Engadget, a Google spokesperson said that "for Google's first-party hardware efforts, we'll be focusing on Chrome OS laptops and will continue to support Pixel Slate." Google's spokesperson added that the company will continue working with third-party hardware makers on Chrome OS for both laptops and tablets.


The company insists they are just "surprise mechanics" like Kinder Eggs.EA tells UK parliament loot boxes are 'quite ethical'

Regarding loot boxes, EA has come up with a novel explanation for why the controversial game mechanic should be considered perfectly legal. Appearing before the UK Parliament's Digital, Culture, Media and Sport Committee, EA's vice president of legal and government affairs, Kerry Hopkins, insisted that loot boxes aren't akin to gambling but are instead "surprise mechanics" like Kinder Eggs, the popular chocolate candy with toys inside.


Either head to the Apple Store for a battery swap or mail it in.Apple recalls older MacBook Pros for risk of overheating

MacBook Pro (2015)

According to the company, the laptops contain a battery that may overheat and pose a safety risk. The recall "primarily" affects 15-inch MacBook Pros sold between September 2015 and February 2017, and they can be identified by their product serial number.


Another one generates sentences from Netflix dialogue.Netflix's latest experiment is like a rumble-pak for its shows

Netflix's Hack Day is back. This year, one of the biggest experiments from the in-house event, Project Rumble Pak, syncs haptic feedback effects to key moments in videos -- you could feel every explosion and punch. That is, as long as you're watching on a mobile device.


Welcome back to 1985.'Stranger Things' final trailer sets the stage for season three

Eleven, Mike, Will, Dustin, Lucas, Max and the rest of our friends are, of course, back and taller than ever. Unfortunately, it appears that last season's quest to defeat The Mind Flayer by closing an interdimensional gate wasn't as successful as everyone hoped. Watch the Final Trailer for season three right here.


JPL might have the technology to make Martian rovers, but it's lacking in cybersecurity.A rogue Raspberry Pi helped hackers access NASA JPL systems

NASA's Jet Propulsion Laboratory (JPL) suffers from multiple cybersecurity weaknesses despite the advances it has achieved in space technology. A breach in 2018 came when a Raspberry Pi device was targeted by hackers. They were able to grab 500MB of data and gain access to several major missions, including NASA's network of spacecraft comms.


You're an augmented reality wizard, Harry.'Harry Potter: Wizards Unite' is available to play now

Ready to play not-Pokémon Go? Niantic's latest game has rolled out on Android and iOS for players in the US and the UK.

But wait, there's more...


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https://www.engadget.com/2019/06/21/the-morning-after/

2019-06-21 10:47:44Z
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