Jumat, 01 November 2019

Death Stranding review: a baffling, haunting, grand folly - Eurogamer.net

Small wonder that Sony moved to snap up console-exclusive rights to Hideo Kojima's first game after his acrimonious split with Konami. Kojima and PlayStation have a close relationship that dates back to Metal Gear Solid's debut in 1998. Beyond that, Sony's commissioners have a helpless weakness for the most ambitious and bizarre visions of video gaming's great auteurs and obsessives. If you are a Fumito Ueda, or a David Cage, or a Kazunori Yamauchi, and you have a weird idea for a game that cannot possibly be made on budget and will confuse the hell out of the marketing department, then Sony has a few million dollars with your name on them.

Well, Kojima has delivered. On time, surprisingly, but also 100 per cent on brand. The first release from his new studio Kojima Productions and his first non-Metal Gear game since 2003's Boktai, Death Stranding is nothing if not an event. It is at once unmistakable as his work and surpassingly strange. It is grandiose and goofy, liberating and frustrating, thrilling and audaciously dull. It boldly strikes out for new territory even as it gets bogged in the mire of convention. Its preoccupations are nakedly displayed while its plot is borderline incoherent. It's hilariously indulgent of its creator; the production could certainly have used more people who were willing to tell Kojima no. Although perhaps we can be glad they weren't around. If they had been, Death Stranding would be more like other games, and that would be a shame.

Mystification at Death Stranding's content and storyline, which has persisted since it was announced, doesn't really end when you start playing it. It turns out the PR wasn't being deliberately enigmatic - it just is that weird. It really is a game about delivering packages in a desolate future where the veil between death and life has been torn. After a catastrophic event known as the death stranding, America is a dangerous wasteland stalked by reckless bandits and frightening apparitions known as BTs. Rain accelerates the passage of time for anything it touches. Understandably, most people live underground. As Sam Porter Bridges - a stolid deliveryman, played by Norman Reedus - you must reconnect a fragmented society by bringing bunker-like waystations, outposts and cities onto the "chiral network", a kind of ectoplasmic internet.

There's more to it than that, of course. A lot more. This might be Kojima's first time in 15 years working on a blank sheet of paper, but that hasn't held back the tide of lore that engulfed the Metal Gear series - especially in its premature swansong, Metal Gear Solid 4: Guns of the Patriots. He remains instinctively arcane, building Death Stranding's script (he is credited, among other things, as creator, producer and writer) and its world out of acronyms, jargon, portentous nicknames, secret histories, hazy philosophising and oddball, comic-book characters.

So Sam is also on a quest to rescue his sister, Amelie (a digitally rejuvenated Lindsay Wagner), from a terrorist known as Higgs (Troy Baker). He is sent on this quest by his mother, President Bridget (also Lindsay Wagner). He works for Bridges, which seems to be a sort of federal corporation in the mould of Amazon and is run by a masked character called, if you can believe it, Die-Hardman (Tommie Earl Jenkins). He is visited by a mysterious woman in a rubber suit with a spiky umbrella called Fragile (Léa Seydoux). He chats, via a Metal Gear-style codec, to a team of Bridges boffins: Deadman (Guillermo del Toro), Heartman (Nicolas Winding Refn) and Mama (Margaret Qualley). And there are visions of a mysterious man, played by Mads Mikkelsen, who seems to be connected to his BB.

This BB is an unborn baby that Sam carries around on his chest in a tiny sarcophagus. It helps him establish a connection to the world of the dead, which is called the Beach, because... well, because it's a beach. This allows him to perceive the BTs, or Beached Things, more easily. Sam has a condition called DOOMS, which is never very well explained, and is also a "repatriate", which means he can come back from death. Any other human that dies must be instantly cremated or risk creating a "voidout" when their body is seized by the BTs, blowing a crater in the map. In this world, killing people really isn't advisable.

1
The ethereal soundtrack leans heavily on 2011's Low Roar album. It's almost twee, but the needle drops are well timed.

It's an odd universe, laden with symbolism: bridges, ropes, hands, babies, umbilical chords and the signifiers of death are everywhere. If it has an eerie power - and it definitely does - it is not thanks to the heavy-handed thematic treatment or the clumsy writing. Seldom has a game worked so hard to explain itself only to fail. The actors spend most of their time valiantly wading through a tar pit of exposition that somehow does little to advance your understanding or flesh out their strikingly designed characters. (In fact, this game is so obsessed with exposition that it continues through, and then past, the end credits. The entire hours-long final act of the game is so overblown, it's a scarcely believable display of hubris.)

Credit where it's due to the cast: Qualley adds a much-needed note of relatable humanity; Seydoux does her best with a faintly icky characterisation. Reedus does the gruff everyman thing well enough and his compact physicality really grounds Sam as an avatar. Del Toro, the acclaimed Mexican film director and connoisseur of pop-culture weirdness, seems to be having the most fun with this nonsense, and is a lively presence throughout. Kojima continues to have an awkward relationship with his female characters, who are objectified or mythologised in uncomfortable ways: mothers, sisters, soulmates and tragic ghosts, often muddled together. It's fair to say that the men are hardly more than ciphers, either.

Where does Death Stranding get its strange power from, then? Why will it linger in the memory long after the 50 hours or so (not counting sidequests) you spend playing it? At this point, it's worth puncturing the image of Kojima as gaming's supreme auteur to remind yourself that he has had a vital collaborator on almost every one of his games: the artist Yoji Shinkawa. Together, Kojima and Shinkawa have created indelible characters and crafted a signature look: a kind of muscular, sinuous, faintly sinister futurism, powered by robotics and haunted by the bomb. Death Stranding, on which Shinkawa served as art director, weaves in a new strand of ghostly horror, and is perhaps their most potent creation yet.

2
Norman Reedus and Léa Seydoux. The cut-scenes are very long but the digital actors look fantastic.

It cuts Metal Gear's ties with the real world; although nominally set maybe 100 years in the future, Death Stranding feels as if it exists much farther off. It's a distant, bleak fantasy of humanity drifting toward oblivion. The landscapes are stark, melancholy, empty. Hard, clean materials streak with rust in the "timefall". The technology is skeletal: one particularly memorable creation, brilliantly animated, is the Ordradek, a flower-like scanning arm that sits on Sam's shoulder, pulsing, spinning and pointing to indicate the presence of BTs. The BTs themselves are genuinely haunting. They manifest, variously, as sudden handprints in black mud; floating, smoky figures tethered by winding umbilical chords; grasping torsos emerging from puddles of tar; and ghastly, thrashing, monstrous fish.

Sam trudges across this unsettling, beautiful space, bringing packages from one place to another. That really is the substance of Death Stranding: fetch quests. It could almost be a parody of rote open-world game design, but it turns out that Kojima Productions is deadly serious about it. It wants the simple act of navigating this world, from A to B, to be challenging and evocative. It is. Sam must carry his load on his back, stacked high, and he must bring the equipment he needs with him, too: weaponry, ladders, climbing ropes, supplies, spare boots in case his wear out. He has finite stamina and endurance reserves, and you need to think about weight distribution and balance. The landscape is rugged, so you need to plot your routes carefully, pulling the controller's triggers to keep Sam on an even keel. Climbing is hard, but descending is more dangerous still, and if you topple your cargo may be damaged.

3
As in so many current games, the busy interface can barely keep up with the information load and sometimes obscures the game's beauty.

It is steady, hypnotic stuff. Some may find it boring. I enjoy hiking myself and found it startlingly true-to-life to pick my way through the rocky outcrops, footfall by footfall. The maps encourage this, being convincingly organic, meticulously designed and completely open. I liked the game best when I planned a circuitous route for a delivery and was rewarded with a long, lonely walk through silent, beautiful views; or when I figured out that I could shortcut a very long delivery by taking a risky, gruelling trek through a high mountain pass. The loop is one of careful preparation - selecting your equipment, optimising your load, planning your route - followed by the journey. It's fair to say that it can be pretty dry, and the micromanagement can be onerous. But at its rigorous best, Death Stranding reframes your relationship with an open-word landscape in much the same way that The Legend of Zelda: Breath of the Wild did.

For both better and worse, that's not all there is to it. There are vehicles - bikes and trucks - though they're not always well suited to the landscape. There is combat with human bandits, which is a blend of stealth and scrappy, panicky combat familiar from Metal Gear. There are BT encounters, which are wonderfully creepy and suspenseful at first, as you try to crawl past the ghouls without being detected, but aggravating and strangely pointless when you are caught and must face one of the larger apparitions, which can be fought or fled from. There are some boss battles, though none to match the classic, theatrical encounters Kojima has staged in the past. As in Metal Gear, there is an abundance of overdeveloped, underused gadgetry and systems. As in Metal Gear, there is a satisfyingly exacting way to play, but you are just as likely to blunder or brute force your way through.

Here's another contradiction for you: it is a very lonely game, but you are never alone. Death Stranding takes Dark Souls' idea that other players can leave messages in your game and expands upon it. Once you have connected an area to the chiral network, you can see messages and use equipment players have left behind, entrust deliveries to them or pick them up, and collaborate with them on building useful infrastructure like roads, safe houses and shelters. Sometimes this kills the mood a little, but more often than not it's a life saver, and there's nothing more pleasing than creating a particularly useful structure and having it go viral. Other players reward you with Likes, which you also earn from making your deliveries and other in-game actions, and which seem to be the most prized currency in this world. They are Death Stranding's equivalent of experience points and feed into a fuzzily defined character progression system.

Both the Likes and Sam's job - a kind of heroic, public-service version of a gig-economy courier - have a deliberately mundane and contemporary resonance in this otherwise otherworldly setting. I think it's deliberate, anyway, and Kojima does have something to say about how we are engineering ourselves into a state of busy isolation (though some might question his thesis that the best way to bring people together is by expanding network coverage). The commentary is earnest, if a little on the nose. Sadly, it gets lost in a froth of stoned-undergrad-grade existential waffle towards the end of the game, as Kojima strains unsuccessfully to make something meaningful of his nonsensical story and garbled lore.

As the credits roll on Death Stranding, heavy with unearned pathos, the impression you're left with is of a self-congratulatory monument to the ego of a creator who is high on his own supply. Has Kojima always been this full of it? Maybe. But then you return to the game proper, select a humble delivery order, lace up your boots and plan another reckoning with those unforgettable, haunted moors. And you realise that this game has got under your skin in a way few do.

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https://www.eurogamer.net/articles/2019-11-01-death-stranding-review-a-baffling-haunting-grand-folly

2019-11-01 07:00:35Z
CBMiZGh0dHBzOi8vd3d3LmV1cm9nYW1lci5uZXQvYXJ0aWNsZXMvMjAxOS0xMS0wMS1kZWF0aC1zdHJhbmRpbmctcmV2aWV3LWEtYmFmZmxpbmctaGF1bnRpbmctZ3JhbmQtZm9sbHnSAV9odHRwczovL3d3dy5ldXJvZ2FtZXIubmV0L2FtcC8yMDE5LTExLTAxLWRlYXRoLXN0cmFuZGluZy1yZXZpZXctYS1iYWZmbGluZy1oYXVudGluZy1ncmFuZC1mb2xseQ

Kamis, 31 Oktober 2019

Xiaomi Mi CC9 Pro will pack an enormous battery that you can refill in an hour - Android Authority

The Xiaomi Mi CC9 Pro.Xiaomi

The Xiaomi Mi CC9 Pro is due to be unveiled next week, but we already know plenty about the device. Xiaomi has confirmed that the phone will have a 108MP primary camera and a penta-lens rear camera layout. Now, the firm has revealed that the device, which could be the Mi Note 10 in the West, will have a rather large battery.

According to an official Weibo post, the Mi CC9 Pro will pack a whopping 5,260mAh battery. This is slightly bigger than the leaked TENAA filing, and means it has the biggest battery of any Xiaomi phone in 2019 (edging out the 5,000mAh Redmi 8A). It’s not quite as large as the Asus ROG Phone 2‘s 6,000mAh battery, but it should theoretically deliver two days of moderate usage nonetheless.

The Xiaomi Mi CC9 Pro battery is large, but charges quickly.Weibo/Xiaomi

A big battery usually means you’ll need to wait a while to fully charge it, but Xiaomi is also bringing 30W wired charging to the Mi CC9 Pro. The brand says the phone will hit 58% capacity in just 30 minutes, and 100% juice in 65 minutes. It’s not the fastest charging solution of the year in terms of pure wattage (that goes to the 65W-toting Oppo Reno Ace), but it’s still very impressive when you take the large battery into account.

We also know what kind of penta-lens rear camera setup to expect from the smartphone, delivering the aforementioned 108MP camera, a 5x optical zoom camera, 12MP portrait sensor, 20MP ultra-wide camera, and a macro camera.

Xiaomi is set to officially launch the Mi CC9 Pro on November 5, but it won’t be the only device it shows off then. The company has already confirmed that it will be bringing the Mi TV 5 and a Xiaomi smartwatch. The watch bears more than a passing resemblance to the Apple Watch, and will offer Xiaomi’s MIUI For Watch software experience.

More posts about Xiaomi

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https://www.androidauthority.com/xiaomi-mi-cc9-pro-battery-1048999/

2019-10-31 11:19:00Z
52780423426450

Apple Plays the Underdog in Streaming Wars - The Wall Street Journal

Jennifer Aniston, left, and Steve Carell in a scene from “The Morning Show,” which debuts Friday together with the Apple TV+ video service. Photo: Hilary B Gayle/Associated Press

Apple Inc. became a colossus by redefining gadgets including the smartphone, the tablet and the smartwatch. As it takes aim at Hollywood, it is working from a very different script.

On Friday, the company plans to launch the Apple TV+ video service, its contender in the battle between media and tech giants for people’s streaming dollars. Apple TV+ is slated to start with nine programs, including a buzzy drama about television news called “The Morning Show” featuring Jennifer Aniston, Reese Witherspoon and Steve Carell. Other offerings include “See,” set in a future when humans lack sight, and “Snoopy in Space,” for children.

Apple’s enormous size, $100-billion cash hoard and fat profit margins mean it can afford the costs of developing and distributing new content. And the more than 900 million iPhones and 500 million other Apple gadgets in use world-wide give it an enormous, built-in base of potential TV+ customers.

But entertainment takes Apple well outside its wheelhouse, and much about its approach to the streaming wars departs from its usual strategy.

Apple is used to charging far more for its iPhones, iPads and Macs than rivals do for their products. It controls its own ecosystem of hardware and software products and carefully rolls out new versions of its gadgets once a year at most.

Speakers at WSJ Tech Live discuss the increasing competition for consumers as a growing number of video-streaming services come to market.

With TV+, Apple is charging less than competitors and pushing its service aggressively on other platforms. A company accustomed to hits is entering a world where TV shows and movies fail with regularity. And the secretive Silicon Valley titan is contending with critical scrutiny in Hollywood that far exceeds the business’s importance to Apple’s bottom line.

Critical reviews of the offerings on Apple TV+ have been mixed. Time said “The Morning Show” lacks the depth and spirit of top TV shows, while New York Media’s Vulture called it a “glossy, largely compelling new series.” Hollywood-focused Variety’s critics found fault with other Apple shows, saying none was “stellar enough to justify someone buying in to a whole new streaming service.”

An Apple spokesman declined to comment.

“Honestly the world should give Apple a little leeway,” said “See” executive producer Francis Lawrence. “Nobody can be perfect 100% of the time.”

Hollywood is central to Chief Executive Tim Cook’s effort to refashion Apple as a services company as sales have slowed for its original products. Sales of its bread-and-butter iPhone fell 14% for the fiscal year ended in September, dragging the company’s total revenue down 2% to $260.17 billion.

A Stream of Choices
Several new video services are launching to challenge Netflix. How they compare:
Source: the companies

The hardware heavyweight, though, has a threadbare entertainment library. So its service will cost $4.99 monthly for subscribers and will be free for a year with the purchase of a new iPhone, iPad or Mac.

Netflix Inc., which charges $12.99 a month for its most popular service, pioneered the category and offers more than 1,500 shows and 4,000 movies. Walt Disney Co. will charge $6.99 for Disney+, which launches 11 days after Apple’s offering, with popular franchises such as “Star Wars.”

And WarnerMedia, a unit of AT&T Inc., said Tuesday it will charge $14.99 a month for HBO Max, set to launch next year with classics such as “Friends” and original fare.

Apple struck deals to make its Apple TV app available on Roku and on smart TVs from Samsung Electronics Co.

Mr. Cook called the offering a bold move during a Wednesday call with analysts. He said the price is aggressive because Apple wants as many people as possible to view the shows. “This allows us to focus on maximizing subscribers,” he said.

Apple is also rolling out its programming in a way that straddles Netflix’s all-at-once strategy with the one-episode-a-week style of HBO and others. Initially, it will offer three episodes of some shows, such as “For All Mankind,” about the U.S. space program in a world where Russia landed first on the moon, and add a new episode each subsequent week. Others such as “Dickinson,” about a young Emily Dickinson, will be available in their totality.

Apple is famously fastidious about its brand. So far, its slate of shows features themes of resilience and aspiration. The focus—combined with an aversion to over-the-top gratuitous sex, violence and language—has led some Hollywood creators to question if Apple TV+ will be as risqué as Netflix, FX or HBO, whose programs often embrace the underbelly of culture and society.

SHARE YOUR THOUGHTS

Should apple move into creating content or stick to making devices? Join the conversation below.

To be sure, in entertainment the definition of a brand is often fluid, especially if the shows designed to fit that brand fail to catch on and a show that doesn’t becomes a success.

“You’re not allowed to go into this without pretending you have a brand, but then your brand becomes whatever your hit show is,” said producer Mike Royce, whose credits include “Everybody Loves Raymond” and the reboot of “One Day at a Time.”

If Apple can amass 50 million subscribers for TV+, about as many as it has for its music-streaming service, it would add $3 billion in annual sales, estimates Toni Sacconaghi, an analyst with Bernstein Research. That steady subscription revenue would help reduce iPhone dependency—though it is tiny compared with Apple’s $250 billion in total annual sales.

Apple also wants to draw viewers to its TV app and encourage them to subscribe to other services, such as Starz and Showtime, that can be accessed through the app, according to people familiar with the strategy. It gets a 30% cut of other subscriptions initially.

The business strategy is being fashioned by Peter Stern, who joined Apple in 2016 after overseeing strategy at Time Warner Cable Inc. Last year, the Yale Law School graduate was promoted to oversee Apple’s video, news, books, iCloud and ad-services businesses. He has looked for ways to bundle services and directly market subscriptions, people familiar with the strategy said.

The company unveiled one offer Wednesday, with actor Hailee Steinfeld, who stars in “Dickinson,” announcing on Instagram that TV+ will be free to college students who subscribe to Apple Music.

Apple’s decision to bundle TV+ with sales of its gadgets will hurt its hardware business for financial reporting purposes but help services, because it reduces a $699 iPhone sale by $60—the annual cost to subscribe to TV+—which will be recognized as services revenue, analysts say.

In the future, though, TV+ can serve as a marketing tool that deepens the appeal of new iPhones with incremental features, Mr. Sacconaghi said. “They now have something they can use to help maybe iPhone or other product demand,” he said.

Write to Tripp Mickle at Tripp.Mickle@wsj.com and Joe Flint at joe.flint@wsj.com

Copyright ©2019 Dow Jones & Company, Inc. All Rights Reserved. 87990cbe856818d5eddac44c7b1cdeb8

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https://www.wsj.com/articles/apple-plays-the-underdog-in-streaming-wars-11572514201

2019-10-31 10:46:00Z
52780423062765

Apple Plays the Underdog in Streaming Wars - The Wall Street Journal

Jennifer Aniston, left, and Steve Carell in a scene from “The Morning Show,” which debuts Friday together with the Apple TV+ video service. Photo: Hilary B Gayle/Associated Press

Apple Inc. became a colossus by redefining gadgets including the smartphone, the tablet and the smartwatch. As it takes aim at Hollywood, it is working from a very different script.

On Friday, the company plans to launch the Apple TV+ video service, its contender in the battle between media and tech giants for people’s streaming dollars. Apple TV+ is slated to start with nine programs, including a buzzy drama about television news called “The Morning Show” featuring Jennifer Aniston, Reese Witherspoon and Steve Carell. Other offerings include “See,” set in a future when humans lack sight, and “Snoopy in Space,” for children.

Apple’s enormous size, $100-billion cash hoard and fat profit margins mean it can afford the costs of developing and distributing new content. And the more than 900 million iPhones and 500 million other Apple gadgets in use world-wide give it an enormous, built-in base of potential TV+ customers.

But entertainment takes Apple well outside its wheelhouse, and much about its approach to the streaming wars departs from its usual strategy.

Apple is used to charging far more for its iPhones, iPads and Macs than rivals do for their products. It controls its own ecosystem of hardware and software products and carefully rolls out new versions of its gadgets once a year at most.

Speakers at WSJ Tech Live discuss the increasing competition for consumers as a growing number of video-streaming services come to market.

With TV+, Apple is charging less than competitors and pushing its service aggressively on other platforms. A company accustomed to hits is entering a world where TV shows and movies fail with regularity. And the secretive Silicon Valley titan is contending with critical scrutiny in Hollywood that far exceeds the business’s importance to Apple’s bottom line.

Critical reviews of the offerings on Apple TV+ have been mixed. Time said “The Morning Show” lacks the depth and spirit of top TV shows, while New York Media’s Vulture called it a “glossy, largely compelling new series.” Hollywood-focused Variety’s critics found fault with other Apple shows, saying none was “stellar enough to justify someone buying in to a whole new streaming service.”

An Apple spokesman declined to comment.

“Honestly the world should give Apple a little leeway,” said “See” executive producer Francis Lawrence. “Nobody can be perfect 100% of the time.”

Hollywood is central to Chief Executive Tim Cook’s effort to refashion Apple as a services company as sales have slowed for its original products. Sales of its bread-and-butter iPhone fell 14% for the fiscal year ended in September, dragging the company’s total revenue down 2% to $260.17 billion.

A Stream of Choices
Several new video services are launching to challenge Netflix. How they compare:
Source: the companies

The hardware heavyweight, though, has a threadbare entertainment library. So its service will cost $4.99 monthly for subscribers and will be free for a year with the purchase of a new iPhone, iPad or Mac.

Netflix Inc., which charges $12.99 a month for its most popular service, pioneered the category and offers more than 1,500 shows and 4,000 movies. Walt Disney Co. will charge $6.99 for Disney+, which launches 11 days after Apple’s offering, with popular franchises such as “Star Wars.”

And WarnerMedia, a unit of AT&T Inc., said Tuesday it will charge $14.99 a month for HBO Max, set to launch next year with classics such as “Friends” and original fare.

Apple struck deals to make its Apple TV app available on Roku and on smart TVs from Samsung Electronics Co.

Mr. Cook called the offering a bold move during a Wednesday call with analysts. He said the price is aggressive because Apple wants as many people as possible to view the shows. “This allows us to focus on maximizing subscribers,” he said.

Apple is also rolling out its programming in a way that straddles Netflix’s all-at-once strategy with the one-episode-a-week style of HBO and others. Initially, it will offer three episodes of some shows, such as “For All Mankind,” about the U.S. space program in a world where Russia landed first on the moon, and add a new episode each subsequent week. Others such as “Dickinson,” about a young Emily Dickinson, will be available in their totality.

Apple is famously fastidious about its brand. So far, its slate of shows features themes of resilience and aspiration. The focus—combined with an aversion to over-the-top gratuitous sex, violence and language—has led some Hollywood creators to question if Apple TV+ will be as risqué as Netflix, FX or HBO, whose programs often embrace the underbelly of culture and society.

SHARE YOUR THOUGHTS

Are you considering an AppleTV subscription? Why or why not? Join the conversation below.

To be sure, in entertainment the definition of a brand is often fluid, especially if the shows designed to fit that brand fail to catch on and a show that doesn’t becomes a success.

“You’re not allowed to go into this without pretending you have a brand, but then your brand becomes whatever your hit show is,” said producer Mike Royce, whose credits include “Everybody Loves Raymond” and the reboot of “One Day at a Time.”

If Apple can amass 50 million subscribers for TV+, about as many as it has for its music-streaming service, it would add $3 billion in annual sales, estimates Toni Sacconaghi, an analyst with Bernstein Research. That steady subscription revenue would help reduce iPhone dependency—though it is tiny compared with Apple’s $250 billion in total annual sales.

Apple also wants to draw viewers to its TV app and encourage them to subscribe to other services, such as Starz and Showtime, that can be accessed through the app, according to people familiar with the strategy. It gets a 30% cut of other subscriptions initially.

The business strategy is being fashioned by Peter Stern, who joined Apple in 2016 after overseeing strategy at Time Warner Cable Inc. Last year, the Yale Law School graduate was promoted to oversee Apple’s video, news, books, iCloud and ad-services businesses. He has looked for ways to bundle services and directly market subscriptions, people familiar with the strategy said.

The company unveiled one offer Wednesday, with actor Hailee Steinfeld, who stars in “Dickinson,” announcing on Instagram that TV+ will be free to college students who subscribe to Apple Music.

Apple’s decision to bundle TV+ with sales of its gadgets will hurt its hardware business for financial reporting purposes but help services, because it reduces a $699 iPhone sale by $60—the annual cost to subscribe to TV+—which will be recognized as services revenue, analysts say.

In the future, though, TV+ can serve as a marketing tool that deepens the appeal of new iPhones with incremental features, Mr. Sacconaghi said. “They now have something they can use to help maybe iPhone or other product demand,” he said.

Write to Tripp Mickle at Tripp.Mickle@wsj.com and Joe Flint at joe.flint@wsj.com

Copyright ©2019 Dow Jones & Company, Inc. All Rights Reserved. 87990cbe856818d5eddac44c7b1cdeb8

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https://www.wsj.com/articles/apple-plays-the-underdog-in-streaming-wars-11572514201

2019-10-31 10:30:00Z
52780423062765

AirPods Pro teardown confirms that they’re just as disposable as ever - Circuit Breaker

iFixit has completed its traditional teardown of Apple’s latest AirPods and, just as Apple promised, it’s bad news for repairs. The organization awarded the noise-canceling buds a big fat zero repairability score, noting that their “non-modular, glued-together design and lack of replacement parts makes repair both impractical and uneconomical.” That’s the same score as both versions of the original AirPods.

This means that once the battery in your $249 AirPods Pro degrades and eventually dies, there’s no chance of repairing them yourself. Instead, you’ll have to send them back to Apple for recycling, or take part in the “battery service” program at a cost of $49-per-earbud out of warranty.

The teardown does reveal a couple of interesting details about the design of the earbuds. First is the fact that they’re a whole third heavier than the original AirPods, thanks to new features like active noise-cancellation, and an inward-facing microphone. The teardown also notes that the one user-replaceable part of the earbuds, the silicone ear-tip, uses a custom design that makes them incompatible with third-party models. That said, the popularity of the AirPods all but guarantees other companies will be making third-party tips soon.

Most intriguing is the discovery of a watch-style battery inside each earbud. iFixit notes that it’s a similar battery to what it found in Samsung’s Galaxy Buds which could be replaced. However, the same is not true of the AirPods Pro, whose battery is tethered by a soldered cable.

It’s no surprise that the AirPods Pro are a disposable product, designed to be as small and lightweight as possible. And compared to the amount of waste generated by the consumer electronics industry, the environmental impact of each AirPod Pro is likely to be low. But as Apple boasts about the amount of renewable energy its buildings use, and the amount of recycled materials it uses in its products, it’s a shame to see one of its biggest product successes in recent years remain so disposable.

Update October 31st, 6:45AM ET: Updated with details of Apple’s “battery service” program.

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https://www.theverge.com/circuitbreaker/2019/10/31/20941467/airpods-pro-ifixit-teardown-repair-disposable-battery-replacement

2019-10-31 09:48:23Z
52780422369399

DeepMind AI now keeps up with 'StarCraft II' Grandmasters - Engadget

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DeepMind

DeepMind's StarCraft II AI can already hang with human players, but now it's ready to handle the best of the best. The team has revealed that its AlphaStar AI can play one-on-one matches in the real-time strategy game at a Grandmaster level for all three factions (Terran, Protoss, Zerg). The AI is better than 99.8 percent of human players on Battle.net, according to DeepMind. It's also governed by real-world restrictions, such as using the same virtual camera views, limited map info and even the number of actions per minute. The trick was to mimic the training of pro StarCraft players using a modified version of the usual reinforcement learning system.

AI in reinforcement training is normally set to maximize its chances of winning, but that doesn't necessarily make for strong training. The software may only learn to excel in a narrow set of conditions and leave itself open to exploits. Much like human experts, DeepMind's new approach has one of the AIs focus on exploiting the other's weaknesses. AlphaStar gradually learned to try a wider variety of strategies that could do more to counter unconventional, highly exploitative tactics (aka cheese)

The technology still has its limits. It needs much more training than a human to match a comparable level of skill, for a start. This is still no small feat given the complexity of StarCraft, and it bodes well for DeepMind's long-term plans. As with the company's earlier game research, the ultimate plan is to translate AlphaStar's progress into real-world applications. A more robustly-trained AI could help self-driving cars and robots handle unusual situations they wouldn't otherwise be prepared to handle.

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https://www.engadget.com/2019/10/30/deepmind-ai-starcraft-ii-grandmaster-level/

2019-10-31 03:56:59Z
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Rabu, 30 Oktober 2019

Apple starts sharing photos of AirPods Pro arriving in stores around the world - 9to5Mac

We yesterday posted photos of AirPods Pro arriving in Apple Stores around the world, and the Cupertino company has now started sharing its own photos …

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Apple showed photos from retail stores in Shanghai, China, and Tokyo, Japan. It’s likely that more photos will follow as stores open in other countries.

AirPods Pro went on sale on Wednesday, October 30, around the world. AirPods Pro join the AirPods family and feature Active Noise Cancellation, Transparency mode, sweat and water resistance, and superior, immersive sound, in an all-new lightweight, in-ear design.

The shots show both window displays and customers trying out the new in-ear headphones.

Lines for iPhones are largely a thing of the past these days, thanks to online reservations, but the company did manage to generate a queue of people for the new AirPods in Shanghai – shown here against one of the spectacular window graphics used to promote the next-gen devices.

photos of AirPods Pro – line

Apple has the headphones paired to demo phones.

photos of AirPods Pro – paired to demo phones

Check out more in-store photos of AirPods Pro in the gallery below.

Below is Apple’s press release from earlier in the week announcing the new AirPods.

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Cupertino, California — Apple today announced AirPods Pro, an exciting addition to the AirPods family that features Active Noise Cancellation and superior, immersive sound in an all-new lightweight, in-ear design. AirPods Pro are available to order on apple.com and the Apple Store app starting today and in stores beginning Wednesday, October 30.

“AirPods are the best-selling headphones in the world. The one-tap setup experience, incredible sound and iconic design have made them a beloved Apple product, and with AirPods Pro, we’re taking the magic even further,” said Phil Schiller, Apple’s senior vice president of Worldwide Marketing. “The new in-ear AirPods Pro sound amazing with Adaptive EQ, fit comfortably with flexible ear tips and have innovative Active Noise Cancellation and Transparency mode. We think customers are going to love this new addition to the AirPods family.”

AirPods Pro join the existing AirPods line in delivering an unparalleled wireless audio experience. Each model uses advanced technology to reinvent how people listen to music, make phone calls, enjoy TV shows and movies, play games and interact with Siri. The magical setup experience customers love with today’s AirPods extends to AirPods Pro. By opening the charging case near an iOS or iPadOS device and giving it a simple tap, AirPods Pro are immediately paired to all the devices signed into a user’s iCloud account, including iPhone, iPad, Mac, Apple Watch, Apple TV and iPod touch.

AirPods revolutionized the wireless audio experience with a breakthrough design, and now AirPods Pro take it even further with a new class of lightweight, in-ear headphones engineered for comfort and fit. Each earbud comes with three different sizes of soft, flexible silicone ear tips that conform to the contours of each individual ear, providing both a comfortable fit and a superior seal — a critical factor in delivering immersive sound. To further maximize comfort, AirPods Pro use an innovative vent system to equalize pressure, minimizing the discomfort common in other in-ear designs. AirPods Pro are sweat- and water-resistant, making them perfect for active lifestyles.

Active Noise Cancellation on AirPods Pro uses two microphones combined with advanced software to continuously adapt to each individual ear and headphone fit. This removes background noise to provide a uniquely customized, superior noise-canceling experience that allows a user to focus on what they’re listening to — whether it’s a favorite song or a phone conversation.

The first microphone is outward-facing and detects external sound to analyze environmental noise. AirPods Pro then create an equivalent anti-noise that cancels out background noise before it reaches the listener’s ear. A second inward-facing microphone listens toward the ear, and AirPods Pro cancel remaining noise detected by the microphone. Noise cancellation continuously adapts the sound signal 200 times per second. Immersive Sound

AirPods Pro deliver superior sound quality with Adaptive EQ, which automatically tunes the low- and mid-frequencies of the music to the shape of an individual’s ear — resulting in a rich, immersive listening experience. A custom high dynamic range amplifier produces pure, incredibly clear sound while also extending battery life, and powers a custom high-excursion, low-distortion speaker driver designed to optimize audio quality and remove background noise. The driver provides consistent, rich bass down to 20Hz and detailed mid- and high-frequency audio.

Transparency mode provides users with the option to simultaneously listen to music while still hearing the environment around them, whether that’s to hear traffic while out for a run or an important train announcement during the morning commute. Using the pressure-equalizing vent system and advanced software that leaves just the right amount of noise cancellation active, Transparency mode ensures that a user’s own voice sounds natural while audio continues to play perfectly.

Switching between Active Noise Cancellation and Transparency modes is simple and can be done directly on AirPods Pro using a new, innovative force sensor on the stem. The force sensor also makes it easy to play, pause or skip tracks, and answer or hang up phone calls. Users can also press on the volume slider in Control Center on iPhone and iPad to control settings, or on Apple Watch by tapping on the AirPlay icon while music is playing.

The size and performance of AirPods Pro are made possible by a revolutionary system-in-package (SiP) design with the Apple-designed H1 chip at its core. The H1 features 10 audio cores and powers everything from sound to Siri. The extremely low audio processing latency of H1 enables real-time noise cancellation, delivers high-quality sound using adaptive technology and responds to hands-free “Hey Siri” requests — all at once.

AirPods Pro feature the same great battery life as AirPods with up to five hours of listening time. In Active Noise Cancellation mode, AirPods Pro deliver up to four and a half hours of listening time and up to three and a half hours of talk time on a single charge. Through additional charges from the Wireless Charging Case, AirPods Pro deliver over 24 hours of listening time or over 18 hours of talk time.2 Charging is as simple as placing the AirPods case on a Qi-certified charging mat or using the Lightning port while on the go.

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https://9to5mac.com/2019/10/30/photos-of-airpods-pro/

2019-10-30 11:24:03Z
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