Kamis, 12 Desember 2019

The AMD Radeon RX 5500 XT Review, Feat. Sapphire Pulse: Navi For 1080p - AnandTech

2019 has been a tremendous year for AMD on all fronts. Their CPU division has, of course, been flipping tables left and right across consumer, server, and workstation CPUs. Meanwhile the GPU division has spent their year wrapping up and shipping their Navi GPUs, the first parts utilizing their new RDNA architecture. Now, as the rest of 2019 quickly runs by, AMD’s GPU division is going to get in one final word with the launch of their new mainstream, 1080p-focused Radeon RX 5500 XT cards.

The launch of the 5500 XT has been sort of a weird path for AMD. The company first announced the overarching Radeon RX 5500 series back at the start of October. That announcement was OEM-centric, with AMD announcing the parts that their OEM partners would be shipping in desktops and laptops for the holiday season. Retail cards were part of AMD’s plans as well, of course, but those received a rather nebulous “Q4 2019” launch date. But now with less than two weeks to go until Christmas, the retail RX 5500 cards are here at last – and not a moment too soon.

Launching today are AMD’s Radeon RX 5500 XT cards. These cards are aimed at the sub-$200 market for 1080p gaming, effectively (and finally) replacing AMD’s long-lived Radeon RX 580 and RX 570 cards, and going head-to-head with NVIDIA GeForce GTX 1650 and GTX 1660 families. As is typical for AMD in this price range, the company is actually launching two different configurations of the RX 5500 XT: we’re getting both 8GB cards, as well as 4GB cards as a budget option. Both cards are clocked the same, but as we’re entering 2020, the ramifications of 4GB of VRAM versus 8GB are great enough that it creates some real differences between the cards. The 8GB RX 5500 XT will be taking up the all-important $199 slot, while the 4GB RX 5500 XT will hit the shelves starting at $169.

Underpinning the new cards is AMD’s new Navi 14 GPU. As has been the case with lower-end GPUs in past generations, AMD has taken the constituent parts of their Navi architecture and assembled a smaller, cheaper, and less power-hungry GPU that’s better suited for the sub-$200 market. In the process Navi 14 forgoes some CUs, some ROPs, and some memory bandwidth compared to the original Navi 10, but it retains all of the features of the underlying RDNA (1) architecture, including the efficiency improvements AMD has made there. And, for that matter, it gets the full-fat media processing block as well.

In terms of die size and transistor counts, AMD has dropped about 3.9B transistors from Navi 10, which comes to 38% fewer transistors overall. This translates into a die size of 158mm2, an almost perfectly matched 37% smaller than Navi 10. Compared to AMD’s previous generations of parts, comparisons are a bit rocky since performance targets and die sizes have gone up overall, but this works out to a transistor count about 12% higher than Polaris 10/20/30, in just 70% of the space. Polaris 11 (used in RX 460/560) might be a more apt comparison here, in which case AMD has increased their transistor count by 113% while only increasing the die size by 28%.

These improvements come thanks to TMSC’s 7nm process, of course. The heart of AMD’s entire next-generation product stack across CPUs and GPUs for 2019, AMD is once again using this process for their latest Navi GPU. This remains a critical edge for AMD on a competitive basis, as NVIDIA is still using TSMC 12nm – a 16nm-derrived process – for their GPUs. This gives AMD the ability to lay down smaller transistors operating at lower power levels, with the trade-off being that 7nm is a younger, more expensive process. And, if reports are to be believed, one that TSMC’s customers are jockeying to secure wafer starts due to very high demand.

AMD Radeon RX Series Specification Comparison
  AMD Radeon RX 5500 XT AMD Radeon RX 5700 AMD Radeon RX 570 AMD Radeon RX 560
CUs 22
(1408 SPs)
36
(2304 SPs)
32
(2048 SPs)
16
(1024 SPs)
Texture Units 88 144 128 64
ROPs 32 64 32 16
Base Clock 1607MHz 1465MHz 1168MHz 1175MHz
Game Clock 1717MHz 1625MHz N/A N/A
Boost Clock 1845MHz 1725MHz 1244MHz 1275MHz
Throughput (FP32) 5.2 TFLOPs 7.95 TFLOPs 5.1 TFLOPs 2.6 TFLOPs
Memory Clock 14 Gbps GDDR6 14 Gbps GDDR6 7Gbps GDDR5 7 Gbps GDDR5
Memory Bus Width 128-bit 256-bit 256-bit 128-bit
VRAM 4GB/8GB 8GB 4GB 4GB
Transistor Count 6.4B 10.3B 5.7B 3B
Typical Board Power 130W 180W 150W 80W
Manufacturing Process TSMC 7nm TSMC 7nm GloFo 14nm GloFo 14nm
Architecture RDNA (1) RDNA (1) GCN 4 GCN 4
GPU Navi 14 Navi 10 Polaris 10 Polaris 11
Launch Date 12/12/2019 07/07/2019 04/18/2017 05/2017
Launch Price $199/$169 $349 $169 $99

Curiously and atypically for an upper-tier XT-type part, AMD is not using a fully-enabled Navi 14 GPU here. While AMD has never officially confirmed the complete specs of Navi 14, we know from other Navi 14 products – particularly, the Radeon Pro 5500M parts going into Apple’s laptops – that Navi 14 comes with 24 CUs. So a 22 CU part by contrast is an unexpected castration, though ultimately it doesn’t affect performance too much. AMD hasn’t specifically said why they’re not using all 24 CUs, but given how price sensitive this market is and how popular TSMC’s 7nm process has been, I would not be surprised if AMD is aiming to get as many useful dies as they can off of their Navi 14 wafers.


Navi 14 Block Diagram (Unofficial)

At any rate, the RX 5500 XT joins AMD’s family underneath the RX 5700, with 14 fewer CUs (-39%) than AMD’s next best card. However, while the CU counts are down, the clockspeeds will be up slightly, with the RX 5500 XT carrying a game clock of 1717MHz, 92MHz (6%) higher than the RX 5700. Similarly, the maximum boost clock is higher as well, to 1845MHz.

In terms of overall GPU performance then, at full clockspeeds the RX 5500 XT has a peak compute/shader throughput of 5.2 TFLOPs. This is 35% below the peak rate of the RX 5700, and is fairly typical for the kind of jump we see between card tiers.

Meanwhile on the memory side of matters, the RX 5500 XT gets a narrower memory bus as well. Coming off of the RX 5700 series and its 256-bit bus, AMD’s mainstream cards instead come with a 128-bit memory bus. However, that is the only change for memory; AMD will be using GDDR6 for these cards as well. So while the effective drop in memory bandwidth relative to the RX 5700 is significant – going from 448GB/sec to 224GB/sec – it will be the first time that GDDR6 has shown up in a sub-$200 AMD video card. As a result, the RX 5500 XT still has access to a good deal of memory bandwidth, and in this respect should punch above its weight compared to earlier 128-bit bus cards. As for total memory capacity, as previously mentioned AMD and its partners are shipping both 8GB and 4GB cards as performance and value options respectively.

Finally, AMD has set the total board power (TBP) for these cards at 130W. This is notably lower than their OEM counterparts, which ship with similar performance specifications, but a 150W TBP. The OEMs cards admittedly had us a bit worried there – 150W was uncomfortably high, and only a bit lower than the 180W TBP of the RX 5700 – so it’s good to see that AMD is being a bit more aggressive in curtailing power use for their retail cards, thereby boosting their power efficiency. Still, on paper the RX 5500 XT is set to deliver 65% of the RX 5700’s performance for 72% of its power budget, so we’ll have to see what the final power figures look like. And, for that matter, if 130W is enough for the 5500 XT to sustain its high clockspeeds, or if the cards will need to back off a bit to meet their power limits.

Product Positioning & The Competition

Within AMD’s product stack, the new Radeon RX 5500 XT cards are decidedly aimed at the 1080p market. Whereas the 5700 series cards were mostly aimed at 1440p – and delivered well in that respect – the RX 5500 XT doesn’t have the kind of performance to keep up there. Instead, the RX 5500 XT should be able to game at 1080p with few (if any) compromises, especially on the more spacious 8GB card.

Meanwhile, although AMD does have reference RX 5500 series cards, which is what they’ve been shipping to OEMs for the past couple of months, we won’t be seeing these cards in retail. Instead, today’s launch, which is very much a hard launch, is purely driven by the board partners, who are releasing their fully custom designs today. As these are sub-$200 cards we won’t be seeing anything too exotic – mostly the usual variations on two and three fan designs – though factory overclocked cards will be peppered into the mix.

And while this is a hard launch, I’m doubtful we’ll see the first batches of RX 5500 XT cards remain in stock for long. Looking at sales numbers and inventories for existing cards ahead of today’s launch, retailers have had trouble keeping much of anything in stock – video cards or other computer parts – so the RX 5500 XT isn’t likely to be much different. That means that if you want to be fragging people by Christmas morning, it may be prudent to pick up a card sooner than later – but only after you finish reading this review.

Within AMD’s product stack then, the release of the RX 5500 XT means that AMD is finally beginning the process of winding down the production and sales of the Radeon RX 590/580/570. With the new Navi-based cards outperforming AMD’s very long-lived Polaris cards all the while drawing less power, the only thing keeping the RX 5500 XT from immediately replacing the RX 500 series is going to be how well AMD and its board partners can keep the market stocked. In the meantime, expect to see retailers running close-out sales on the RX 500 series to get their remaining inventory sold.

Meanwhile, before we go any farther, some expectation management is in order here. While the RX 5500 XT replaces the RX 500 series within AMD’s immediate product stack, RX 5500 XT and Navi 14 are not meant to be upgrades for the RX 500 series. That is a job for the RX 5700 series. Instead, the RX 5500 XT is closer to an upgrade for the Radeon RX 560; Navi 14 is by and large the 7nm successor to Polaris 11. AMD has been selling the RX 580 and RX 570 cards for very cheap over the last 18 months, and while this has led to some great deals, it has admittedly distorted the market a bit. For the moment, at least, AMD isn’t looking to deliver substantially more performance at $160-$200 than they were before. Instead, it’s about delivering newer, more efficient technologies.

As for the competition, the new Radeon cards will be going head-to-head with NVIDIA’s GeForce GTX 1660 and GTX 1650 Super cards. All based on the same TU116 GPU, NVIDIA recently refreshed the lineup with the launch of their Super variants, which definitely felt like pre-emptive responses to the RX 5500 series. As a result of how the two companies are very narrowly and very specifically controlling their prices and product positioning, there’s not quite a 1:1 match between Radeon and GeForce parts right now. The 4GB RX 5500 XT is $10 more expensive than the GeForce GTX 1650 Super, and the 8GB RX 5500 XT is $10 cheaper than the GeForce GTX 1660. This also happens to pretty accurately reflect their relative performance: the 5500 XT can match wits with the 1650 Super, but it falls short of the 1660.

For AMD’s part, then, the company is further sweeting the deal with a game bundle. Along with the 3 month free trial to Microsoft’s Xbox Games Pass program that has been coming with virtually every other piece of AMD hardware for the last half a year, the company is also bundling the forthcoming “Master Edition” of Monster Hunter: Iceborne. This is the Iceborne expansion bundled with the base game, and is set to be released in 2020. Meanwhile NVIDIA isn’t running any kind of bundle for their GTX cards, so this is an area where AMD has an edge.

Though with most of Newegg’s video card stock being anything but in stock, the point may be a bit moot right now. With less than two weeks to go until Christmas, getting ahead of any good sub-$200 cards is likely to be a tricky proposition, especially with the GeForce GTX 1650 Super lineup entirely sold out.

Holiday 2019 GPU Pricing Comparison
AMD Price NVIDIA
Radeon RX 5700 $329 GeForce RTX 2060
  $279 GeForce GTX 1660 Ti
  $229 GeForce GTX 1660 Super
Radeon RX 5500 XT 8GB $199/$209 GeForce GTX 1660
Radeon RX 5500 XT 4GB $169/$159 GeForce GTX 1650 Super
  $149 GeForce GTX 1650

As I mentioned earlier in the article, while AMD does have a reference card, they aren’t going to be releasing it to retail. So instead, today’s launch is all about partner cards. To that end, AMD has sampled us with both the 8GB and 4GB versions of Sapphire’s Pulse RX 5500 XT. Sapphire’s card is a pretty good example of what to expect for basic (at-MSRP) RX 5500 XT cards, offering a solid build quality, but otherwise being pretty close to reference specifications.

Radeon RX 5500 XT Card Comparison
  Radeon RX 5500 XT
(Reference Specification)
Sapphire Pulse RX 5500 XT
(Default/Perf Mode)
Base Clock 1607MHz 1607MHz
Game Clock 1717MHz 1737MHz
Boost Clock 1845MHz 1845MHz
Memory Clock 14Gbps GDDR6 14Gbps GDDR6
VRAM 8GB 8GB
GPU Power Limit 120W 135W
Length N/A 9.15-inches
Width N/A 2-Slot
Cooler Type N/A Open Air, Dual Fan
Price $199 $199

Sapphire has several sub-brands of cards, including the Nitro and the Pulse. Whereas the former are their higher-priced factory overclocked cards, the Pulse cards are more straightforward. For their RX 5500 XT cards, Sapphire does ship them with a higher than reference GPU power limit – leading to a 20MHz higher game clock rating – but the actual GPU base and boost clockspeeds remain unchanged. This goes for both the 4GB and 8GB cards, which aside from their memory capacities are identical in both build and specifications.

At a high level, the Sapphire Pulse RX 5500 XT is a pretty typical design for a 150 Watt(ish) card. Sapphire has gone with a dual slot, dual fan open air cooled design, which is more than enough to keep up with Navi 14.

In fact, once we break out the rulers and really dig into the Sapphire Pulse, it becomes increasingly clear that Sapphire may have very well overbuilt the card. The card’s cooling system and shroud is longer than the PCB itself – it’s the board that’s bolted to the cooler, and not the other way around. Similarly, Sapphire has gone for a taller than normal design as well, allowing them to fit a larger heatsink and fans than we’d otherwise see with cards that are built exactly to PCIe spec. The resulting card is quite sizable, measuring about 9.15-inches long, and 4.25-inches from the bottom of the PCB to the top of the shroud.

The payoff for this oversized design is that Sapphire can use larger, lower RPM fans to minimize the fan noise. The Pulse 5500 XT packs 2 95mm fans, which in our testing never got past 1100 RPM. And even then, the card supports zero fan speed idle, so the fans aren’t even on until the card is running a real workload and starts warming up. The net result is that the already quiet card is completely silent when it’s idling.

Meanwhile beneath the fans is a similarly oversized heatsink, which runs basically the entire length and height of the board. A trio of heatpipes runs from the core to various points on the heatsink, helping to draw heat away from the GPU and thermal pad-attached GDDR6 memory. The fins are arranged horizontally, so the card tends to push air out via its I/O bracket as well as towards the front of a system. The card also comes with a metal backplate – no doubt needed to hold the oversized cooler together – with some venting that allows air to flow through the heatsink and out the back of the card.

Overall, Sapphire offers two BIOSes for the card, which are selectable via a switch on the top. The default BIOS is Sapphire’s performance BIOS, which has the GPU power limit increased to 135 Watts. As we’ll see in our benchmarks, the net performance impact of this is not very substantial, but it does allow the card to average slightly higher clockspeeds. Meanwhile the second BIOS is rigged for quiet operation, bringing the card back down to a GPU power limit of 120W.

Speaking of power, the card relies on an 8-pin external PCIe power cable as well as PCIe slot power for its electricity needs. From a practical perspective this seems overprovisioned for a card that shouldn’t pass 150W for the entire board – so a 6 pin connector should work just fine here – but with Sapphire’s higher power limit bringing the card right up to that 150W threshold, I’m not surprised to see them playing it safe.

While we're on the subject of PCIe, it’s worth mentioning quickly that while the Sapphire Pulse is physically a PCIe x16 card, electrically it’s only a x8 card. A traditional cost-optimization move for AMD, they have only given the underlying Navi 14 GPU 8 PCIe lanes, so while the card uses a full length x16 connector, it only actually has 8 lanes to work with. This won’t present a performance problem for the card on PCIe 3.0 systems, and better still as Navi offers PCIe 4.0 connectivity, it means those 8 lanes are twice as fast when paired with a PCIe 4.0 host – where coincidentally enough, AMD’s Ryzen processors are the only game in town right now.

Finally for hardware features, for display I/O we’re looking at a pretty typical quad port setup. Sapphire has equipped the card with 3x DisplayPort 1.4 outputs, as well as an HDMI 2.0b output. With daisy chaining or MST splitters, it’s possible to drive up to 5 monitors from the card.

As for software, Sapphire ships their cards with their TriXX monitoring and overclocking software. It’s been some number of years since we’ve last taken a look at TriXX, and while the basic functionality has remained largely unchanged, the most recent iteration of the software comes with a very streamlined and functional UI. Overall as far as overclocking goes, TriXX ultimately just hooks into AMD’s drivers, so while it’s capable, it’s no more capable than AMD’s constantly improving Radeon Software.

The one area where Sapphire is still able to stand apart from AMD, however, is with their TriXX Boost feature. Not to be confused with the somewhat similar Radeon Boost feature in AMD’s drivers, TriXX Boost is Sapphire’s take on resolution scaling. The software combines custom resolution creation with GPU resolution scaling controls, essentially allowing a user to create a lower resolution and engage GPU resolution scaling all in a single go. The basic idea being to make it super easy to create a slightly lower resolution (.e.g. 1632x918) for better performance, and then having the GPU scale it back up to the full resolution of the monitor. The impact on image quality is as expected, and while it’s nothing that can’t technically already be done with AMD’s software, Sapphire has put a nice UI in front of it.

As is usually the case for launches without reference hardware, we’ve had to dial down our Sapphire cards slightly to meet AMD’s reference specifications. In this case, Sapphire’s secondary BIOS offers reference settings, so for our reference-spec testing, we’re using that BIOS. Otherwise, for at-stock testing of the Sapphire Pulse RX 5500 XT 8GB, that is being done with the primary (performance) BIOS.

Meanwhile on the driver front, we’re using AMD’s new Radeon Software Adrenaline Edition 19.2.2 software set, which are the launch drivers for the RX 5500 XT. AMD has introduced a number of control panel features here (not to mention a UI overhaul) that we’ll cover in a separate article. Otherwise for performance testing, these drivers are not substantially different from earlier AMD drivers – though we’ve retested the RX 570 and RX 5700 to ensure those results are fully up to date.

Finally, as the RX 5500 series is focused on 1080p gaming, this is what our benchmark results will focus on. I have also tested the RX 5500 XT 8GB at our 1440p settings – as expected, it’s not very playable there – and while these results haven’t been graphed, they are available in our Bench system.

CPU: Intel Core i9-9900K @ 5.0GHz
Motherboard: ASRock Z390 Taichi
Power Supply: Corsair AX1200i
Hard Disk: Phison E12 PCIe NVMe SSD (960GB)
Memory: G.Skill Trident Z RGB DDR4-3600 2 x 16GB (17-18-18-38)
Case: NZXT Phantom 630 Windowed Edition
Monitor: Asus PQ321
Video Cards: AMD Radeon RX 5700
Sapphire Pulse RX 5500 XT 8GB
Sapphire Pulse RX 5500 XT 4GB
AMD Radeon RX 580
AMD Radeon RX 570
AMD Radeon RX 460 4GB
AMD Radeon R9 380
NVIDIA GeForce GTX 1660 Super
NVIDIA GeForce GTX 1660
NVIDIA GeForce GTX 1650 Super
NVIDIA GeForce GTX 1060 3GB
Video Drivers: NVIDIA Release 441.41
NVIDIA Release 441.07
AMD Radeon Software Adrenalin 2020 Edition 19.12.2
AMD Radeon Software Adrenalin 2019 Edition 19.10.2
OS: Windows 10 Pro (1903)

Shadow of the Tomb Raider - 1920x1080 - Highest Quality

Shadow of the Tomb Raider - 99th PCTL - 1920x1080 - Highest Quality

F1 2019 - 1920x1080 - Ultra High Quality

Assassins Creed Odyssey - 1920x1080 - Very High Quality

Metro Exodus - 1920x1080 - Ultra Quality (No Hairworks)

Metro Exodus - 1920x1080 - Medium Quality (No Hairworks)

Metro Exodus - 99th PCTL - 1920x1080 - Ultra Quality (No Hairworks)

Metro Exodus - 99th PCTL - 1920x1080 - Medium Quality (No Hairworks)

Strange Brigade - 1920x1080 - Ultra Quality

Strange Brigade - 99th PCTL - 1920x1080 - Ultra Quality

Total War: Three Kingdoms - 1920x1080 - Ultra Quality

The Division 2 - 1920x1080 - Ultra Quality

The Division 2 - 99th PCTL - 1920x1080 - Ultra Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

Grand Theft Auto V - 99th PCTL - 1920x1080 - Very High Quality

Forza Horizon 4 - 1920x1080 - Max Quality w/4x MSAA

While I’m including compute performance for the sake of completeness here, the compute situation on Navi has not substantially changed since the launch of the Radeon RX 5700 series over 5 months ago. AMD’s Adrenaline 2020 software has improved the state of their OpenCL drivers slightly – there are fewer hard crashes and performance is up in some cases – but their drivers are still dysfunctional and not fit for production use. In particular, Folding@Home and parts of CompuBench are still unable to run.

AMD is aware of the issue, unfortunately they don’t have any updates to offer on the situation. I am of the distinct impression that AMD has made OpenCL on Windows a low priority for now, and has opted to focus their software efforts on bringing up additional Navi GPUs, as well as improving Navi gaming performance and continuing to develop their ROCm platform for Linux. So anyone looking to do GPU compute on AMD’s GPUs would best be served by using Vega or Polaris cards if they’re using to Windows, or switching to Linux for these matters.

Compute: LuxMark 3.1 - Hotel

Compute: CompuBench 2.0 - Level Set Segmentation 256

Compute: CompuBench 2.0 - Optical Flow

While we’ve already had our an in-depth at Navi with the launch of the RX 5700 series earlier this year, new GPUs within the family sometimes expose bottlenecks that we haven’t seen before. So our synthetic tests can help to highlight these bottlenecks, as well as any other changes that the GPU designers may have made in the process of scaling down their GPUs.

Synthetic: Beyond3D Suite - Pixel Fillrate

The RX 5500 XT does surprisingly well in our pixel fillrate benchmark. Even though it only has half the ROPs and half of the memory bandwidth of the more powerful RX 5700, it’s able to deliver ~79% of the pixel fillrate in this test. This is much better than I was expecting. It may be a sign that AMD’s ROP partitions aren’t seeing great scaling from 32 to 64 pixels per clock, or alternatively that AMD has made some significant efforts in keeping the RX 5500 XT from diving too hard due to its more limited resources.

Synthetic: Beyond3D Suite - Integer Texture Fillrate (INT8)

Synthetic: Beyond3D Suite - Floating Point Texture Fillrate (FP32)

Meanwhile texture fillrates are more in line with our expectations. The RX 5500 XT has 14 fewer CUs than the RX 5700 but a slightly higher clockspeed, and its results reflect that.

Synthetic: Beyond3D Suite - INT8 Buffer Compression

Synthetic: Beyond3D Suite - FP32 Buffer Compression

Our buffer compression ratios are also relatively consistent with what we’ve seen on the RX 5700 cards. AMD does have capable delta color compression technology; however it seems to struggle under intensive synthetic workloads. Under lighter workloads we see better compression ratios, but lower throughput overall.

Synthetic: TessMark - Image Set 4 - 64x Tessellation

Last, but not least of course, is our look at power, temperatures, and noise levels. While a high performing card is good in its own right, an excellent card can deliver great performance while also keeping power consumption and the resulting noise levels in check.

Radeon Video Card Voltages
5700 Max 5500 XT Max 5700 Idle 5500 XT Idle
1.025v 1.141v 0.775v 0.700v

Back when the RX 5700 series launched, AMD’s voltages surprised me; the RX 5700 XT went as high as 1.2v on TSMC’s 7nm process. For better or worse, it looks like those voltages aren’t a fluke, as we see high voltages with the RX 5500 XT as well. In this case the card tops out at 1.141v, a not insubstantial decrease from the RX 5700 XT, though it’s still relatively high. AMD’s GPUs are still the only high-throughput GPU-like product we’ve seen voltages for on this process, so it’s hard to say whether this is a TSMC thing or an AMD thing. But either way, as AMD’s own voltage/frequency curve helpfully illustrates, the last couple of hundred MHz on the RX 5500 XT gets to be quite expensive in terms of power.

Radeon Video Card Average Clockspeeds
(Rounded to the Nearest 10MHz)
Game 5500 XT 5700
Max Boost Clock 1860MHz 1750MHz
Official Game Clock 1717MHz 1625MHz
Tomb Raider 1810MHz 1680MHz
F1 2019 1810MHz 1650MHz
Assassin's Creed 1750MHz 1700MHz
Metro Exodus 1800MHz 1640MHz
Strange Brigade 1840MHz 1660MHz
Total War: TK 1840MHz 1690MHz
The Division 2 1800MHz 1630MHz
Grand Theft Auto V 1830MHz 1690MHz
Forza Horizon 4 1830MHz 1700MHz

Despite that power cost, however, the RX 5500 XT manages to keep its clockspeeds rather high. Even without Sapphire’s higher power cap performance BIOS, their 8GB card is frequently at 1800MHz or better, putting it well ahead of AMD’s official game clock of 1717MHz. This means the card is running fairly close to its clockspeed limit – so Sapphire’s extra power doesn’t do a whole lot – but it also means the card is doing all of this on 130W (or less) of power.

Idle Power Consumption

Load Power Consumption - Shadow of the Tomb Raider

Load Power Consumption - FurMark

With the combination of TSMC’s 7nm process, AMD’s firmware optimizations, and I suspect the use of just 8 PCIe lanes, the RX 5500 XT fares very well when it comes to idle power. At 50W for the entire system, this is lower than any other configuration by a few watts. Which for idling, where power consumption is already low, is huge. No wonder Sapphire is able to offer zero fan speed idle here; the card is burning very little power at idle.

Similarly, load power is looking fairly good as well. Under Tomb Raider, the total system power consumption with the AMD cards is highly competitive with the NVIDIA competition (though as we’ve seen, actual game framerates trail a bit). Though AMD does fall behind under FurMark, as the 130W+ RX 5500 XT cards all have higher TDPs than NVIDIA’s 120W/125W equivalents, and FurMark will drive all of these cards to their power limits.

In practice, all of this generally reflects the cards’ relative specifications. The RX 5500 XT is able to hang with the somewhat inefficient GTX 1650 Super, however once we get to the more efficient GTX 1660, NVIDIA is consuming less power while delivering better performance.

Idle GPU Temperature

Load GPU Temperature - Shadow of the Tomb Raider

Load GPU Temperature - FurMark

Early on I mentioned that Sapphire’s Pulse cards might be a bit overbuilt, and now that we’re getting into temperature and noise measurements, we get to see why. The idle GPU temperatures are what we’d expect for a zero fan speed idle card; meanwhile the load temperatures don’t crack 70C under Tomb Raider, and even FurMark only pushes the worst card to a well within tolerances 76C.

Idle Noise Levels

Load Noise Levels - Shadow of the Tomb Raider

Load Noise Levels - FurMark

But when we get to noise, this is where Sapphire blows our socks off. Or rather, doesn’t blow our socks off?

The load noise levels I measured here were so low that it required extra effort to properly duplicate the results and isolate noise sources. With a card TDP of 130W, those big 95mm fans end up doing very little work. The PWM and monitoring-enabled fans run at under 800 RPM on gaming workloads, and it’s only when we’re using Sapphire’s higher TDP performance BIOS that the fans crack 1000 RPM.

Sapphire could probably cool a 200W card with this cooler, and I wouldn’t be too surprised to learn that it’s exactly such a card they took it from. But the net result is that while the card is a space hog, it’s a silent space hog. With load noise levels below 40 dB(A) for everything except FurMark, the card is barely louder than the rest of the system. Compared to our GeForce cards, all of which are smaller cards with equally small fans, the difference is extensive. Sapphire may have overbuilt their card, but as a result they’ve struck a great balance between temperatures and cooling performance, and delivering great acoustics in the process.

While the launch of the Radeon RX 5700 series and the underlying Navi 10 GPU was not a slam dunk for AMD’s GPU division, it was none the less an important achievement. The combination of the new RDNA core architecture as well as TSMC’s 7nm process gave AMD a significant kick in both performance efficiency and power efficiency. And in the process, it set a template for all the Radeon RX 5000 series cards to follow.

So it shouldn’t be too surprising then that the new Radeon RX 5500 XT gets to enjoy much the same situation. Compared to AMD’s previous generation Polaris-based RX 500 series cards, the 1080p-focused RX 5500 XT delivers better performance, and it does so while drawing noticeably less power. Even compared to their NVIDIA rivals, AMD is generally competitive on power efficiency in a class of cards where they were well behind in the previous generation.

Competitive performance, meanwhile, is a bit of a trickier subject. As the replacements to the RX 570/580/590 within AMD’s stack, the RX 5500 XT almost always beats AMD’s older cards, the one odd exception to this being Metro Exodus. As a result, AMD’s cheaper 4GB RX 5500 XT looks especially good here, reaching performance parity with NVIDIA’s recently launched and similarly priced GeForce GTX 1650 Super. As is usually the case, the cards are anything but equal on a game-by-game basis, constantly trading wins and losses, but at the end of the day they’re fighting over the same market with the same performance.

The 8GB RX 5500 XT, on the other hand, faces tougher competition. The extra VRAM helps to boost its performance and its price, putting it in competition with NVIDIA’s somewhat awkwardly placed GTX 1660. The GTX 1660 is an odd man out as the only current-generation GDDR5 card among the contenders, and yet it’s still fast enough to remain several percent ahead of the 8GB RX 5500 XT. To be sure, AMD’s new card puts up a great fight, coming closer to meeting NVIDIA in both performance and power efficiency than any previous AMD card; but at the end of the day it’s not enough to completely close the gap with NVIDIA’s closest competitor. Which is not to say that the RX 5500 XT is entirely outclassed here, but the GTX 1660 leads by just enough that it can’t be entirely ignored.

Throwing a wrench into all of this however – for both AMD and NVIDIA – is VRAM capacity. VRAM isn’t cheap, and GDDR6 even less so, so both vendors are using VRAM capacity as product differentiators and to upsell their better cards. But as VRAM capacity in the $150-$200 price range has been pretty stagnant for the last couple of years now, I do have some concerns about the long-term implications for the 4GB RX 5500 XT, especially with the next-generation consoles set to launch in a year’s time. With the consoles setting the baseline for most multiplatform games, it’s a reasonable bet that VRAM requirements aren’t going to stay put at 4GB much longer. So while the 4GB RX 5500 XT is cheap now, I suspect it’s going to run out of VRAM well before its compute performance gets to be a bottleneck. And while NVIDIA’s GTX 1660 fares better here with its 6GB of VRAM, 6GB is still not 8GB.

Overall then, the VRAM situation adds an extra wrinkle to any kind of product recommendations, as it’s one more variable that deserves consideration.

At the end of the day, I don’t think any 4GB cards are a great choice right now. For buyers who absolutely cannot afford to spend more than $169, then the 4GB RX 5500 XT or NVIDIA’s GeForce GTX 1650 Super counterpart are both going to be the best choices you can make right now, at least among the current-generation cards. However, spending another $30 to get a better card is going to get you a card with at least 6GB of VRAM, and that’s going to remain relevant for a lot longer than a 4GB card will in 2020.

Choosing between the 8GB RX 5500 XT and GTX 1660, on the other hand, is a bit harder. AMD has a 2GB VRAM advantage, which is likely to be helpful in the future; but right now they can’t match NVIDIA’s performance or feature advantage. Ultimately I’m not sure there’s a clearly correct answer here – at least, not one that can be backed up with hard data.

And with that, AMD is set to wrap up their GPU lineup for 2019. At only 3 Navi cards in, AMD is far from done in fleshing out a complete, top-to-bottom family of video cards. But for now, AMD is able to hit the mainstream and performance segments, which is a good place to stop for a bit and reflect as we go into the holidays.

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2019-12-12 14:00:00Z
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Cardpocalypse - Launch Trailer - Nintendo Switch - Nintendo

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2019-12-12 14:00:08Z
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AMD Radeon RX 5500 XT Officially Launched – 1408 Cores, Up To 8 GB GDDR6 and $169 / $199 US Price Points - Wccftech

AMD or should I say, its board partners, launch their custom Radeon RX 5500 XT graphics cards today. Featuring the Navi 14 GPU, the Radeon RX 5500 XT aims to offer best-in-class 1080p AAA gaming performance while it competes against NVIDIA's entry-level GeForce GTX 1650 SUPER, a $159 US graphics card which comes in 4 GB flavors only.

AMD Radeon RX 5500 XT Custom Graphics Cards Officially Available - 4 GB Starting at $169 US, 8 GB Starting at $199 US

The AMD Radeon RX 5500 XT is a very important graphics card that is placed in a super competitive segment. Taking up the battle with NVIDIA's GeForce GTX 1650 SUPER, the RX 5500 XT will not only compete against the upgraded Turing offering, but also the Radeon RX 590 which is currently being sold at discounted prices and has a really good price to performance value. Still, the AMD Radeon RX 5500 XT packs a lot of crunch for a little beast that it is.

The AMD Radeon RX 5500 XT features 1408 stream processors which mean that there are 22 CUs or compute units featured on the card. It also packs 88 TMUs and 32 ROPs with clock speeds rated at 1670 MHz base, 1717 MHz game, and 1845 MHz boost clocks. The card manages to deliver up to 5.19 TFLOPs of compute performance at 110W. The card comes in 8 GB and 4 GB GDDR6 memory options. The memory featured on the card runs across a 128-bit bus interface, delivering 224 GB/s bandwidth.

AMD Radeon RX 5000 '7nm Navi RDNA' GPU Lineup Specs:

Graphics CardRadeon RX 5700 XT 50th AnniversaryRadeon RX 5700 XTRadeon RX 5700Radeon RX 5600 XTRadeon RX 5600Radeon RX 5500 XT
GPU Architecture7nm Navi (RDNA 1st Gen)7nm Navi (RDNA 1st Gen)7nm Navi (RDNA 1st Gen)7nm Navi (RDNA 1st Gen)7nm Navi (RDNA 1st Gen)7nm Navi (RDNA 1st Gen)
Stream Processors2560 SPs2560 SPs2304 SPsTBDTBD1408 SPs
TMUs / ROPs160 / 64160 / 64144 / 64TBDTBD88 / 32
Base Clock1680 MHz1605 MHz1465 MHzTBDTBD1670 MHz
Boost Clock1980 MHz1905 MHz1725 MHzTBDTBD1845 MHz
Game Clock1830 MHz1755 MHz1625 MHzTBDTBD1717 MHz
Compute Power10.14 TFLOPs9.75 TFLOPs7.95 TFLOPsTBDTBD5.19 TFLOPs
VRAM8 GB GDDR68 GB GDDR68 GB GDDR66 GB GDDR66 GB GDDR68 GB GDDR6
Bus Interface256-bit256-bit256-bit192-bit192-bit128-bit
Bandwidth448 GB/s448 GB/s448 GB/s336 GB/s336 GB/s224 GB/s
TBP235W225W180WTBDTBD110W
Price$449 US$399 US$349 US~$300 US~250 US$169 US (4 GB)
$199 US (8 GB)
Launch7th July 20197th July 20197th July 2019January, 2020January, 20207th October 2019

Our review of the MSI Radeon RX 5500 XT Gaming X will be live tomorrow as we only got hands on the drivers yesterday. With that said, you can find some really impressive custom designs of the RX 5500 XT such as the Gaming X from MSI which we just mentioned above. All of the models come in reference and factory overclocked flavors, offering better cooling designs than the reference OEM model.

The 8 GB model is launching at an MSRP of $199 US which is close to the $229 US of the GeForce GTX 1660 SUPER while the 4 GB model is launching at an MSRP of $169 US which is $10 US higher than the $159 US GeForce GTX 1650 SUPER (4 GB). In terms of performance, the 4 GB variant has performance that matches the GeForce GTX 1650 SUPER while sipping in more power. The 8 GB model should offer slightly better performance than the GeForce GTX 1650 SUPER with its higher frame buffer uplifting the performance in games with high-res textures.

Following are some of the models that are available to purchase right now:

AMD Radeon RX 5500 XT 8 GB Custom Models:

AMD Radeon RX 5500 XT 4 GB Custom Models:

Aside from the specifications and pricing, the Radeon RX 5500 XT is applicable to the Raise The Game bundle from AMD. This means that on purchase of the graphics card, you can select from Borderlands 3 or Ghost Recon: Breakpoint which adds $60 US value to your purchase.

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2019-12-12 13:12:22Z
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Fortnite update 11.30 PATCH NOTES: Server downtime, Snowball Launcher, Snow map, more - Express

UPDATE: Fortnite update 11.30 patch notes have finally been revealed in full.

The new update introduces split-screenfunctionality, as well as the ability to preview what's in the item shop through mobile devices.

The foundations have also been laid for the Star Wars and Christmas events. Full patch notes can be seen further down the page.

ORIGINAL: Fortnite fans can download update 11.30 on PS4, Xbox One, PC, Nintendo Switch, iOS and Android.

As is the norm with numbered updates, the latest Fortnite patch is a big one, weighing in at over 4GB on PC.

Needless to say, it's accompanied by server downtime, which runs from 9am UK time until around 11am GMT.

The news was announced by Epic Games on Twitter, although without any teasers about what to expect.

"Hey, everyone!" Epic tweets. "v11.30 is on its way for tomorrow. Downtime begins at 4 AM ET (0900 UTC). Stay tuned for updates when downtime ends."

While the full list of patch notes is yet to be revealed, data leaks have given us a pretty good idea about what to expect.

With Christmas coming up, Epic is getting ready to release the Snowball Launcher, and will also cover the entire map in snow.

Leaked loading screens (at the top of the page) also confirm the festive theme, and will likely be available as rewards during the event.

Fortnite update 11.30 full patch notes...

Introducing Split Screen...

• Play Duos and Squads with a friend on the same PlayStation 4 or Xbox One.

• This is an early release of Split Screen; we will continue to improve the feature. Please report bugs via the in-game Feedback tool.

Preview what’s in the Item Shop using your mobile device.

• With Party Hub, you can now preview what’s new in the Item Shop before loading into the game.

• To do this, open Party Hub, swipe right, and tap “Preview Items.”

• Increased the daily Item Shop gifting limit from 3 to 5.

Changed Ammo Indicator.

• Now a visual representation of remaining ammo number rather than a solid bar.

• You can now choose when to transition from the “Eliminated By” screen to the end-of-match XP screen.

• To transition to the end-of-match XP screen, press “Continue” on the “Eliminated By” screen.

• Made preparations for the Star Wars: The Rise of Skywalker live event at Risky Reels on December 14, 2 PM ET.

Bug fixes:

• Resolved an issue involving the Safe Zone setting on Xbox One returning to 1.00 upon each login.

• Resolved an issue involving some trees and metal fences in Arena not granting the correct material increase.

• The Magma Wrap now appears correctly on the Bandage Bazooka and Pistol.

• Resolved an issue involving the Bandolette Outfit appearing to have two hairstyles merged together.

• Resolved an issue involving some items from the Twin Turntables set appearing grainy and pixelated.

• The Social menu Friends List on mobile devices no longer auto-scrolls to the top when players try to scroll down.

• Resolved an issue involving players’ Quick Bar being inadvertently defaulted off on mobile devices.

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2019-12-12 13:10:00Z
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Win part of a $4500 prize pool in the 2019 Ars Technica Charity Drive - Ars Technica

Just some of the prizes you could win by entering our Charity Drive sweepstakes.
Enlarge / Just some of the prizes you could win by entering our Charity Drive sweepstakes.

It's once again that special time of year when we give you a chance to do well by doing good. That's right—it's time for the 2019 edition of our annual Charity Drive.

Every year since 2007, we've been actively encouraging readers to give to Penny Arcade's Child's Play charity, which provides toys and games to kids being treated in hospitals around the world. In recent years, we've added the Electronic Frontier Foundation to our annual charity push, aiding in their efforts to defend Internet freedom. This year, as always, we're providing some extra incentive for those donations by offering donors a chance to win pieces of our big pile of vendor-provided swag. We can't keep it (ethically), and we don't want it clogging up our offices anyway. So, it's now yours to win.

This year's swag pile is full of high-value geek goodies. We have over 50 prizes amounting to over $4,500 in value, including game consoles, computer accessories, collectibles, smartwatches, and more. In 2018, Ars readers raised over $20,000 for charity, contributing to a total haul of more than $300,000 since 2007. We want to raise even more this year, and we can do it if readers really dig deep.

How it works

Donating is easy. Simply donate to Child's Play using PayPal or donate to the EFF using PayPal, credit card, or Bitcoin. You can also support Child's Play directly by picking an item from the Amazon wish list of a specific hospital on its donation page. Donate as much or as little as you feel comfortable with—every little bit helps.

Once that's done, it's time to register your entry in our sweepstakes. Just grab a digital copy of your receipt (a forwarded email, a screenshot, or simply a cut-and-paste of the text) and send it to ArsCharityDrive@gmail.com with your name, postal address, daytime telephone number, and email address by 11:59pm ET Monday, January 6, 2020. (One entry per person, and each person can only win up to one prize. US residents only. NO PURCHASE NECESSARY. See official rules for more information, including how to enter without making a donation. Also refer to the Ars Technica privacy policy.)

We'll then contact the winners and have them choose their prize by January 31 (choosing takes place in the order the winners are drawn).

The prizes

Here are quick descriptions of some of the biggest, most desirable prizes in this year's contest. See page two for a complete list of available prizes.

Gears 5 Xbox One X bundle

Get in on 4K gaming with this console bundle. It includes a black 1TB Xbox One X, a downloadable copy of Gears 5, two controllers, a controller charging dock, an art book, Gears 5 novelization, a Marcus Fenix toy, a branded Rockstar energy drink can, and more.

GAEMS G170 Sentinel Personal Gaming Environment

Take your HD gaming on the go with this combination console carrying case and 17.3" IPS FHD display. It features improved sound quality and viewing angles over previous GAEMS carrying cases, and it comes with a power supply, accessory bag, cables, and a remote control.

Logitech G Powerplay wireless charge gaming mouse set

Enjoy the freedom of a wireless gaming mouse without the hassle of having to stop the action to plug in or replace the batteries, thanks to the wireless induction charging in the G Powerplay charging mat. This includes the charging mat (with hard and soft surfaces), G703 and G903 series mice, accessories, and cables for wired gaming options.

Sega Genesis Mini and "Tower of Power" accessories

The Genesis Mini is one of the finest "plug and play" retro consoles out there. But it becomes even cooler with the cosmetic "Tower of Power" set, which adds a miniature replica Sega CD, 32X, and a Sonic the Hedgehog cartridge to the mix. While the "Tower of Power" bundle is on sale in Japan, this US edition was provided exclusively to press.

Nothing grabbing your eye yet? The next page has dozens more prizes you can win by entering. Have a look!

The prizes (continued)

Games and gaming accessories

  • Fallout 76 Power Armor edition (XB1)
  • Metro Exodus spartan collector's edition (XB1)
  • Victrix Pro AF gaming headset
  • Clockwork GameShell
  • World of Warcraft 15-year anniversary Edition (x2)
  • We Happy Few time capsule edition (no game)
  • Mario Kart 8 Deluxe (Nintendo Switch)
  • Genki Nintendo Switch Bluetooth Audio Adapter
  • Apex Legends (PS4) (x2)
  • Genki Portable Nintendo Switch stand

Computer/phone accessories

  • Plugable USB-C Mini docking station w/ USB PD (used, open box)
  • Cable Matters Dual 4K DisplayPort USB-C docking station w/ PD
  • StarTech Dual DisplayPort Multiport USB-C adapter (used)
  • National Geographic branded Apple ear pods
  • Plugable USB-C Cube docking station (used)
  • Logitech K600 TV keyboard (used)
  • Satechi Bluetooth Wireless Smart keyboard (used)
  • InCase EO Duffel laptop bag
  • VAVA 8-in-1 USB-C hub (new, open box)
  • Google Stadia-branded PowerStick external battery (2300 MaH) (x2)

Collectibles

  • Cyberpunk 2077 bomber jacket (Large) w/ visor
  • Fallout 76 backpack set (w/ VaultTec journal, motion graphic pen, holotape mini screwdriver, Vault Boy phone/controller holder)
  • National Geographic branded backpack, hoodie
  • Microsoft Flight Simulator backpack and water bottle
  • Apex Legends Bloodhound Funko Pop figure
  • Luigi's Mansion 3 LED flashlight

Books

  • "Ninja: Get Good - My Ultimate Guide to Gaming" by Tyler Blevins
  • "Ninja: The Most Dangerous Game" comic by Tyler Blevins and Justin Jordan
  • "Primitive Technology: A Survivalist's Guide to Tools, Shelter & More in the Wild" by John Plant
  • "Dungeons and Drawings, an Illustrated Compendium of Creatures" by Blanca Martinez de Reituerto
  • "Safely Endangered Comics" by Chris McCoy
  • "The Advanced Roblox Coding Book" by Heath Haskins
  • "The Ultimate Roblox Book" by David Jagneux

Toys/Clothes/Misc.

  • Trek LED bike headlight and tail light
  • "Terraforming Mars" board game + Mars swag
  • Steven Universe "construction set" collection from McFarlane Toys
  • Rick & Morty "construction set" collection from McFarlane Toys
  • Daybreak Game Company metal mugs (set of two)
  • YouTube Gaming heart-shaped throw pillow
  • E*O*N Gaming shirt (black, Hanes, XL)
  • Dragon T-shirt (black, District, L)
  • Trisha Yearwood "Every Girl" CD

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2019-12-12 13:00:00Z
CBMibGh0dHBzOi8vYXJzdGVjaG5pY2EuY29tL2dhbWluZy8yMDE5LzEyL3dpbi1wYXJ0LW9mLWEtNDUwMC1wcml6ZS1wb29sLWluLXRoZS0yMDE5LWFycy10ZWNobmljYS1jaGFyaXR5LWRyaXZlL9IBAA

Oppo's next flagship will use a custom Sony sensor with faster autofocus - Engadget

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An Oppo prototype smartphone. Richard Lai/Engadget

Despite its absence in the US, Oppo is still known for its occasional fun attempts in the smartphone photography space, namely its 10x hybrid zoom and its experimental under-screen camera. As Engadget learned from a discussion with Oppo earlier today, its next flagship phone, the Find X2, will focus on something more fundamental: a faster and more accurate autofocus (AF), courtesy of a custom-made Sony sensor.

Conventional phase detection autofocus (PDAF), as featured on most modern smartphone cameras, works by detecting pattern changes in the vertical direction only. In other words, PDAF wouldn't work as well on horizontal pattern changes.

This is where "All Pixel Omni-directional PDAF" comes in. In a nutshell, it's about detecting pattern changes in both vertical and horizontal directions to make use of more image data, thus enabling faster focusing and better low-light performance. This also allows the sensor to focus on smaller objects or finer details.

Sony 2x2 OCL

Sony 2x2 OCL

All Pixel Omni-directional PDAF requires some tweaking on the sensor's micro lens level. To achieve this, Oppo tapped into Sony's "2x2 On-Chip Lens (OCL)" solution, which places four adjacent pixels with the same color under one on-chip lens, thus turning all imaging pixels into usable pixels for phase detection. A conventional sensor layout, on wouldthe other hand, would have one lens per pixel, which vastly limited the number of detection pixels.

Of course, this sounds great and all on paper, but we'll have to see it to believe it. Oppo didn't have performance figures to share at the time of writing, nor could it share a model number for its custom-made sensor. Likewise, there's no word on whether the under-screen camera will make it to this phone -- the prototype I tried today certainly wasn't ready, as the sample shots had a fair amount of hazing. We'll know more when the Find X2 launches in Q1 2020 -- maybe at MWC?

Gallery: Oppo under-screen camera prototype | 4 Photos

In addition to its supposedly wonderful camera feature, Oppo confirmed that the Find X2 will be powered by Qualcomm's freshly-announced Snapdragon 865 chipset, and that it'll deliver a "greatly" improved visual experience -- think higher resolution, higher refresh rate (likely 90Hz or more), greater color depth and higher dynamic range.

As the name implies, the phone also marks the return of the company's famed Find series, which will bring more breakthrough technologies to the mid- to high-end markets, with the Reno series gradually focusing more on youth and fashion -- namely the slim Reno3 Pro 5G phone.

2020 is already shaping up to be an interesting year for smartphones. We already have the ongoing 5G race with the odd foldable phones here and there, and now we see fresh efforts in the photography space that doesn't emphasize on megapixels. But for the sake of our readers, we certainly hope more smartphone brands can break into the US market next year.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.
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2019-12-12 07:57:09Z
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